Hey Everyone!
First of all, we want to start by saying a big, fat THANK YOU again! The reception of Tainted Grail: The Fall of Avalon has been absolutely amazing, and seeing so many people passionate about the game is absolutely rewarding.
We’re getting TONS of feedback from you all every day—some very positive, some negative—and no matter what, we always read and listen. One thing you can be certain of:
we will definitely keep working on the game until all bugs are ironed out. We’re also planning to add a lot of extra stuff ;)
Either way, seeing so many people passionate about Tainted Grail is extremely humbling for us, and it motivates us to keep going.
In today’s update:
450k copies of Tainted Grail sold! Thank you!
Roadmap—what’s coming next
BIG Patch—v1.03
Our favorite community screenshots and art :D
Let’s get to it!
First, let us share some good news! Across Steam and consoles, Tainted Grail has sold over 450,000 units (this includes the Early Access period)!
Once again, thank you so much for your trust. It truly means a lot to us!
Roadmap: things to come next!
Here are the most important things we’ll be working on over the next few weeks and months:
Regular patches to address major bugs and performance issues. We’re aiming for weekly patches, but they may sometimes come sooner or later. We’ll continue this work for months to come.
We’re working on enabling Mod Support—expected in about 3–4 weeks.
A special performance version for Steam Deck is in development (exact timing TBD).
A huge batch of extra content is coming in Patch 1.1, which will include many of the most popular community requests, especially in the Forlorn Swords (Act 3) region. We're aiming for an August release! We won’t spoil anything, but expect some really cool additions. ;)
We're also exploring other popular requests, such as the New Game+
BIG Patch: v1.03
Now, let’s talk about Patch v1.03. As you’ll see below, there’s a LOT of stuff!
Before diving into the details, we want to give a quick explanation for some of the bugs.
(Please note: this is not supposed to be an excuse—we take full responsibility for the issues)
When we set out to make Tainted Grail, we wanted to create a deep, complex adventure, both in terms of storytelling and exploration. But we also wanted to give you, the player, as much freedom as possible.
That’s why you can kill many NPCs, experience wildly different quest outcomes, and approach things in any order. We wanted to minimize hand-holding, just like we’d expect as players.
Of course, the “cost” of that freedom is that there are SO. MANY. DIFFERENT. OPTIONS.
And sometimes, the most random combinations can cause problems. Here’s one bug example we encountered before launch:
Using the relic system, you can upgrade weapons—all good.
But then, if you sell that item to a vendor, it's still fine.
But THEN, a few hours later, when the vendor’s inventory resets—boom, the game experiences problems and crashes.
Anyway, that’s just a quick preamble to help explain where some of the weird bugs are coming from. That said, we’re extremely motivated to find and fix every single one, so your experience with Tainted Grail keeps getting better.
We also really appreciate your continued support!
Here are the full patchnotes.
Critical Fixes:
Fixed one source of crashes. We have another crash fix in progress as well, but it needs more extensive testing before being pushed out to you guys
(PC Missing Saves) The most common cause of missing saves on PC has been due to the game failing to find Steam and loading GoG or fallback saves. Last week, we added a pop-up informing you when Steam could not be found. This week, we have added a pop-up that asks you whether you want to move saves found in the other folders to your Steam folder automatically. We recommend that everyone migrate using the pop-up.
Items with special effects have been optimized. This should help with performance for players further in the game or hoarders who have many unique items with them.
Fixed a few memory leaks in our UI visuals
A quest in the fields of Cuanacht will no longer permanently block player saving Monstrous Marriage)
Lockpicking now uses the main camera. Significantly decreasing memory footprint is especially important on consoles.
Most Requested:
After finishing the game, you can now choose to keep playing and explore the world further or to quit.
Added kill prevention to some essential NPCs in Cuanacht and Forlorn Swords regions. The player will now have to intentionally execute them, preventing accidental murders by the player or other enemies
Prevented enemies from shooting backwards when the player dodges behind them
Added an option in the fireplace to bring Qrko back when it's lost.
Visual change for spells such as Impenetrable Shield, Mystic Ward, and Arcane Aegis.
(Items) Item weight is now displayed to two decimal places for very light items; otherwise, it remains rounded to one decimal place.
(Items) Rebalanced upgrading of 53 different Weapons so that they gain both damage and improve their special effects
(Items) Added item effect gains upon upgrading in handcrafted sets
(Items) Rebalanced armor weight loss when upgrading
(Summons) Fixed player summons sometimes not attacking when outside of player FoV
(Summons) Fixed player summons not attacking NPCs that are, by default, non-hostile towards the player, but the player is engaged in combat with them
(Summons) From now on, summons should be able to exit interiors with you
(Summons) Disabled collisions with player summons outside combat
Retroactively fixed dialogue flow with Barlaam in the quest “The Trial”
Achievements:
Fixed conditions for the Crown of Ashes achievement/trophy
Fixed conditions for And My Axe! achievement/trophy
Fixed: Honor Over Life achievement/trophy was blocked if the Brothers in Arms quest was completed despite the player not giving all dog tags to the Quartermaster. If you were affected by this bug, now you can come back to Quartermaster and give him the remaining dog tags despite completing the quest earlier to obtain the Honor Over Life achievement/trophy. Ninian's dog tag is now required for the Brothers in Arms quest. Pate's dog tag is not required anymore for the Honor Over Life achievement/trophy
Quests (Warning! Possible Spoilers):
(Spoiler: HoS Main Quest) Yorath will no longer die after 7 hours in-game if you convince him to leave HoS
Dialogue fix, some options in Drest's dialogue would end it prematurely, blocking further progress
Unholy Matrimony can be completed if NPCs are killed before talking to them.
Denholm now gives the correct reward for the quest "Forging a Path"
The player will now be able to ask Asgall about Tom only once.
The Extinction of the Weak quest marker should correctly target Dolf.
Stitch By Stitch quest markers and respawning ores fixed.
See no Evil quest markers fixed.
Fixed NPC Abner's dialogue lines.
Divided we Fall and Arthur's Crown interactions and non-linear flow improved.
The Old Letter should be found only in one specific place.
A Carnation to Remember can be finished after finishing other quests.
Blade in the Shadows can be completed if you decide to collect the bounty before talking to the NPC.
Fixed "Deep Calleth Upon Deep" quest. The chest will no longer stay in the inventory.
Fixed dialogue flow for quest "The Weight of Honor"
Petition The Lord quest should correctly lead the player
Cuckoo’s Egg failed task can lead to failing a quest.
Over My Dead Bodies consequences.
The Silent Burden quest should give rewards, and its progression should be more straightforward
Denholm will now correctly pay the player for his silence in the quest: Burdening Letter
The player will no longer be able to continuously speak with Brother Vitus about abortion
Removed some incorrect dialogue from Lile
Fixed an issue where the player could not lie to Rigby when delivering his book.
Fixed Eira's dialogues after she returns home.
Fixed an issue where the player couldn't progress the Stonewardens questline if they sold Kvorr's Amulet. The recipe will be restored to players who lost it upon entering the Forlorn Swords.
(Spoiler: Brotherly Love) Fixed a bug where exiting the conversation with Rob before asking about his grandfather would block progress.
(Spoiler: Alchemists) The Alchemists questline can be continued after killing Dolf by reading his research.
(Spoiler: Sweet Dreams) Nest portal should now be easier to interact with
Audio:
Fixed Giant Sentinel audio volume levels
Fixed the sounds of Vilekin's Eldritch Reaver, which is guarding the Pict's Hideout in Act 3
Fixed the audio length of one of the Rune's lines.
Resolved an issue where Skuld would begin to speak but immediately stop when approaching the gate in Theuds Village within the Ghost Realm.
Wyrdness music event update - improved layer adaptation for dynamic transitions
There should now be combat music while fighting the boss in Sagremor Castle
Texts & VO:
Added multiple missing VOs
(JP) Added another BIG batch of missing Japanese localization for dialogues (Forlorn Swords/Whispers). That should cover probably 99% of the missing dialogue loc. Any left missing will be added soon.
Fixed descriptions of several items (Great Mistake, Chatterblade Fragments, Heiko’s Crumble, Oldsteel Fang, Hollow Core)
Fixed Absorption spell description to properly state Mana Shield as a percentage value
Fixed Spell Syphon talent description
Added description of Skull Knight's Blade Sword
Technical:
Fixed an edge case that prevented all hero attacks from happening. Most often happened on fast travel from the bonfire to a different map
(New) Swimming in the ocean should now take waves into consideration
Fixed an issue where some enemies could disappear at certain angles after death.
Fixed an issue that prevented players from attacking after switching loadouts while lumbering.
The sometimes-missing VFX on player hands while wielding magic should always be visible now
Fixed controller vibrations breaking in some cases
Fixed various two-handed axes not properly registering heavy attacks on lumbering spots.
(New) Item tooltips now accurately reflect player stats when requirements aren’t met, making stat comparisons easier in shops, crafting, relics, and upgrades.
Resolved performance issues on PlayStation 5 in Dungeon Galahad
Added two new debug console commands: template.revive-npc and memory.clear-faction-unforgivable-crime. Provided as is.
(Future) A fix for the infinite selling of an item will land in the next patch. So, build your piles of gold and items before then. You can always use mods if you really want to have infinite amounts of any item
Gameplay:
Added Marrowghast helmet recipe to Ukko's shop
Fixed Arcane Mace item Mana Cost
Fixed stat increases when upgrading certain armors (Alisa set, Festering set, Flayed Drowner‘s set, Spellslinger’s set)
Increased effects of individual parts of the Archdruid set
Fixed Gem of Dodge not properly decreasing Dash Cooldown
Fixed ReusableResources Talent sometimes duplicating all of the currently held Ethereal Cobwebs
Fixed Galahad's Mace sometimes not applying Burn on hit
Deirdre's chest can no longer be opened with a lockpick
Changed Arnulf's loot in Smuggler's Bay
Sour Herring and Cheese no longer decreases the encumbrance limit when eaten
Added a player's room to the Children of Morrigan hideout.
Fixed Weightbound spell affecting hero summons
Buffed Bors in Sagremor Castle
Fixed Heiko’s Crumble description and effects
Update the Tidepiercer projectile collision
Fixed projectiles made by Scourge Of The Seas and Tidepiercer occasionally not hitting enemies
Rebalanced and fixed Bear's Claw to be in line with other items of its tier
Fixed Severing Ray sometimes using Light Cast logic when being Heavy Casted
Giant's Club is no longer a usable weapon
Misc
Frostgrots are now considered animals
Moved the location of copper ore in Ulfr Village
Fixed a diggable chest in Gunnnvaldr Village
Qrko will now be more aligned with the ground it's standing on.
The campfire mistakenly affected the player’s total weight. Not anymore!
Improved level-up notification
Improved quest notification
Fixed interaction with the alchemy station in the Tomb of the Good Druid
Fixed an issue whereby a player could fall outside the water in one of the Cuanacht rivers
Journal was not counting summon's kills
Fixed bonfires in Cuanacht
Fixed wyrdstone mining in Cuanacht dungeons
Visual Changes:
Human summons are wearing proper summon markings on their clothes
Blind status VFX rework
Fixed missing lip movement for some speaking characters.
Updated Foredweller, Remor Mage, and Wight attack VFXs to better represent their actual area of effect
Fixed VFX charge explosion on Snail
Fixed distortion Y-offset on Bonefires
Fixed mask layer of Bonefire (fire visible from the top)
Guards in Cuanacht will now wear helmets.
Dark clouds are no longer visible in Dungeon Frig
Fixed color issues in the effects Flickerbolt, ThunderLash, and Stormpiercer.
Updated visual effects for the Mistbearer boss fight.
Additional VFX AOE for Archmage and Wight enemies
Fixed bounds in vfx FloatingSnow
Fixed bounds in vfx CompanionLight
Fixed the bug with the elevator chain in Corrupted Temple
Blocked unused doors with boards in the Horns of the South castle
Fixed trees placed in the wrong places in HOS and Forlorn
Ghosts with hair should render correctly after game load.
Fixed the issue where wheat was generated underwater in Cuanacht.
Added missing DepthFadeCard under the ladder in Broch
Killing planes have been added to high places in Sagremor Castle, and the rock embedded in the floor in the underground section has been removed.
VFX Heart of the Plague visibility of the debris layer
Fixed a floor gap near the portal in Prolog Jail
Fixed the issue with the furnace clipping through the floor in the player's house in Cuanacht
Improve the Snow Explosion effect used in Cold Magic.
Updated visual effects for the Tidepiercer slash explosion
Updated the visual in the Wyrdspawn Dead event.
Tidepiercer coatings fix
Drain of Vigor visual update
Projectile trails tweaks
Added visual effects to signal ore acquisition when destroying it.
Tweak VFX when activating souls in the Resurrection Room.
Conchur's beard now moves when he talks.
Updated Gytha's appearance.
Úlfr Tribesfolk NPCs now wear helmets.
Fixed floating coins and removed objects located outside the map in the Dungeon_Crypt_Small level.
Last but not least...
Here are some of the best/funniest/coolest screenshots and fan arts from the community that we’ve absolutely loved!
By @ArtMamoon
By ✨ • WeepingArr0w •
By Menashikami
By alphatardy
By @AzmoLIVE
By @StefanieMcMaken
By _dangles_
By _zabon_
By Szincza
By toomuchusednames
By Azazelus
By KenjjooNSFW
By SASS
By Ghostmantle
By @floccinaucinihilipilificationa
By Zall
That’s it for today!
Once again, thank you so much for playing our game, for the continuous support, and for your patience! We’re working hard on polishing Tainted Grail and fixing issues, so it can become an even better game for everyone out there!
Cheers,
Questline & Awaken Realms
Changed files in this update