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Update notes via Steam Community


- The following languages have been added:

- Spanish

- Italian

- French

- German

- Simplified Chinese

- Traditional Chinese

- Japanese

- Korean

- Fixed a bug where particles wouldn't pause correctly.

- Fixed a bug where the chainsaw didn't work.

- Fixed a bug where data collection didn't properly account for modifiers.

- Fixed a bug where audiogroups wouldn't load before the game started, causing the main menu music to be missing.

- Fixed a bug where the Zumbomb played sounds at maximum volume upon spawning.

- Fixed a bug where the double-barrel shotgun fired twice per attack.

- Added an arrow that guides the player to the nearest ammo.

- Added two extra layers to the dynamic soundtrack.

- Prices are now shown in red when the player can't afford them.

- Numbers on the game over screen are now formatted.

- Weapon shop art has been reworked.

- Added a cooldown to the spawner, allowing the player to escape to new areas.

- It's now possible to cancel firearm reloads (as long as there is ammo in the magazine).

- Game difficulty has been rebalanced to provide more challenge in the final rounds.

- Zombie kill rewards have been drastically increased.

- Crosshair visibility has been improved.

- All gate prices have been reduced.

- Implemented a safeguard for players who run out of money and ammo while equipped with two firearms.

- Improved the exit prompt for the game/main menu.

- Money values higher than the player's current amount are now shown in red.

- Adjustments made to the IoT upgrade's functionality.

64-bit Depot 3672311
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