Puzzle changes
- Replaced Trapeze (level in post-Accumlation world Crowdsurf) with a completely new puzzle. The old version wasn't an amazing puzzle, and its idea also had already appeared in a similar form in another level. So I made a completely new level that explores a novel idea. I'm granting anyone that beat the old puzzle progress on this one because I don't want to spoil 100%-ers, but there is no relation between the old Trapeze and this new Trapeze. Give it a try!
- Added blue wall to hub puzzle. This prevents another scarlet herring (see 1.0.3 notes), and should better hint at how to reach one of the endgame areas.
- Hints for a couple of levels added.
Misc
- Flashing export spirals are now much bigger. I noticed players were having issues finding out what to do immediately after completing Inception. Hopefully this helps!
- Fade "undo or reset" message when pause or warp menus are opened.
- Tweaked tile shader to not show grid lines (when enabled) on the sides of tiles.
Bugfixes
- Fixed flashing "water" in the black background of the space biome when using "Medium" graphics settings preset.
- Using the "quick exit" bind while the end popup and journal are both up will no longer close the end popup.
Changed files in this update