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Update notes via Steam Community

Patch released again with primary issues resolved

  • All loot containers now save their contents on reload with what was in them. Until the refill timer is finished it will have the same loot (No change to marking as a storage container and only works when disabling loot regeneration on load)

  • Traders (Not Wandering Trader) replenish all items being sold at 10am everyday

  • Brand new Wandering Trader visual design/appearance

  • Traders have some randomised lines

  • Misophonia mode added to gameplay settings

  • Added attachment repair option to context menu

  • Added coordinates to debug menu

  • Vehicles now produce a sound when landing on the ground (From after a jump, etc)

  • Added player option to decide what direction to roll in if no input is pressed

  • New items added:

    • Black Ops MP5

    • Black Ops USP

  • When building, your last rotation is now saved for easier building

  • When moving a buildable, the collision of it is disabled

  • Buildable safe now allows wallet and keycards

  • Whne using a crowbar to break open a door, durability is reduced by 10%

  • Money stack increased to 5000 from 1000

  • Adjustments to footstep attenuation

  • Reduced damage to vehicles from AI even more

  • Building outline now glows making it easier to place at night

  • Changes to blood moon event

  • Ammo crates now accept same items as the ammo tin

  • Ammo tin (And crate too) can accept landmines

  • Slight increase to the minimum time it can take for a zombie to repeat an attack

  • Zombie crawler default speed slowed down

  • Increased amount of scrap metal you can get from a salvageable vehicle

  • Vehicle going underwater does not automatically cut the engine any longer

  • Player will no longer take damage inside a vehicle when it's under water (Damage when vehicle reaches 0 health)

  • Player can get in a vehicle even if its health is 0

  • Increased power that player pushes a vehicle (But has a 2s cooldown)

  • Slightly reduced generator volume

  • If no input is pressed, roll direction will follow the player's direction

  • Fixed enabling loot regeneration on startup not actually working

  • Fixed issue where if a receiving item had a full container the item dropped over it would replace that item, and if it wasn't supported it would replace it and create a ghost item slot

  • Fixed issue with trading (Mainly when using credits) where item displayed did not match how much it actually costed

  • Fixed navigation issue where AI would stop moving towards you if you were on top of an object, etc

  • Fixed zombie AI instantly forgetting where you are as soon as they lose visibility of target (Unless you make a noise)

  • Fixed wandering trader sometimes not spawning at safe zone when player spawns there

  • Fixed cursor while lockpicking not being locked to the game

  • Fixed secondary infestatation spawner at New Richland

  • Optimised code for vehicle fuel and health (Should hopefully resolve some issues)

  • Fixed some buildable lights showing they could be interacted with to turn on or off (When they shouldn't)

  • Fixed player being able to push vehicles around with just their body

  • Fixed press to loot not working on airdrops

  • Fixed katana swing speed being too low

  • Fixed random infestations spawning at 0,0,0

  • Fixed not being able to place razor wire

  • Fixed some special/unique crates being able to refill loot

  • Fixed scoping out causes headwear to appear even if set to hidden via gameplay setting

  • Fixed not requiring a can opener if you just place the item in your hotbar

  • Fixed combat music just playing even though you're not in combat

  • Fixed not being able to use plastic bottles to refill at water wells

Dev update tomorrow about the upcoming week (I'm not here or at a PC) and what content is coming next for SurrounDead when I'm back.

Zurvivor

Windows English Depot 1645821
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