Please find below a list of fixes in update 1.0.3. Thank you for your ongoing support of the game, we look forward to delivering more updates soon.
Mitigated a bug that was a potential cause of some rare crashes during saves
Large update to sandbox maps. Note that all these changes only impact new games after 1.0.3
Anaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access
Burlington: clean-up of unnecessary pipes/roads
Louisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox map
Milwaukee: clean-up of unnecessary pipes/roads, get rid of farms from scenario that were showing up
Peoria: clean-up of unnecessary pipes/roads
Rochester: clean-up of unnecessary pipes/roads
Santa Rosa: clean-up of unnecessary pipes/roads
Spring Hill: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access
Also sandbox: turn off scenario-based and investor-based events in sandbox maps
In both campaign and sandbox, your exec assistant jobs to acquire land should work in all instances (removed a few places with errors)
Saves in sandbox will show up with correct city for loading
More variants added for character portraits
"Competitive" trait for complex managers should now perform as advertised in all complexes
Added the ability to adjust horizontal panning speed
Added keys for vertical panning for players without mice or on touchpads
Improve placement validation around dump lots to show better info on placement
\[BUG FIX] Skunk works lockouts weren't working based on VP Research traits
\[BUG FIX] Mayor welcome was sometimes causing more unhappiness rather than improving it as advertised
\[BUG FIX] Complex fire notifications sometimes stay on forever after the incident resolves
\[BUG FIX] Sometimes some crashing was happening during autosaves - this should fix a couple of potential causes
\[BUG FIX] The highlight for resources in the corporate report overview was out of size
\[BUG FIX] Deleting pipe overpasses would not always properly update the visuals, leaving hanging pipes around
\[BUG FIX] If you deconstruct the roads it wont properly connect pipes together, or will create too many foundations
Changed files in this update