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Update notes via Steam Community

Balance

  • Last Stand

    • Final Wave no longer exponentially scales enemy health 

  • Bots

    • Reduced Axe Bot damage from 38 to 32

  • Augments

    • Buffed Aiming: Element augment

      • Increased Proc Damage to 75%

  • Elements

    • Element balance pass.

      • Combustion

        • Increased Damage Over Time to 90

      • Ignite

        • Increased Damage Over Time to 250

      • Chain Lightning

        • Increased Damage to 110

      • Lightning Bolt

        • Increased Damage to 265

      • Singularity

        • Increased Damage to 210

      • Freeze

        • Increased Damage to 115

    • Element proc damage now scales with weapon level.

    • Added initial proc damage to Shatter, Tendrils, and Chain Lightning.

Gamepad/Steamdeck

  • Adjusted default aim acceleration to be higher.

  • Added setting for Aim Acceleration.

  • Steamdeck

    • Updated text and subtitles across the board to be more readable.

General Gameplay

  • Adjusted aim assist to not be as heavy-handed.

  • Temporarily removed the Delete Save option from the main menu. 

  • General Optimization pass.

Fixes

  • Fixed an issue where Enemies Killed in the end of run screen would not update properly.

  • Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.

  • Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.

  • Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.

Known Issue

  • We are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket!

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