Balance
Last Stand
Final Wave no longer exponentially scales enemy health
Bots
Reduced Axe Bot damage from 38 to 32
Augments
Buffed Aiming: Element augment
Increased Proc Damage to 75%
Elements
Element balance pass.
Combustion
Increased Damage Over Time to 90
Ignite
Increased Damage Over Time to 250
Chain Lightning
Increased Damage to 110
Lightning Bolt
Increased Damage to 265
Singularity
Increased Damage to 210
Freeze
Increased Damage to 115
Element proc damage now scales with weapon level.
Added initial proc damage to Shatter, Tendrils, and Chain Lightning.
Gamepad/Steamdeck
Adjusted default aim acceleration to be higher.
Added setting for Aim Acceleration.
Steamdeck
Updated text and subtitles across the board to be more readable.
General Gameplay
Adjusted aim assist to not be as heavy-handed.
Temporarily removed the Delete Save option from the main menu.
General Optimization pass.
Fixes
Fixed an issue where Enemies Killed in the end of run screen would not update properly.
Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.
Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.
Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.
Known Issue
We are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket!
Changed files in this update