NEW
- Added level bounds to maps to prevent players losing their way after running off into the empty horizon and falling off the map or getting lost in the endless void.
UPDATES
- Descriptions for Eligibility Quota and Maximum Quota have been consolidated into a single description: “Quota Bracket”. This way players can see that T1 is bracket 200 – 1600, T2 is 1950 – 5400 and T3 is 5450 – Uncapped. It’s a bit easier this way to understand how the tiers work.
- The Contract "Sign" Button now displays in large red text how much quota is required to click on it. This makes it much more intuitive and easier for new players to understand what they need to do when attempting to sign new contracts.
- Adjusted fall damage to be much more forgiving.
FIXES
- Fixed an issue where if the ship autopilots on the last day, it does not properly load back into orbit leaving the player stuck on the planet.
- Fixed an issue where placing an item into a portal storage would not register is the storage was attached to an elevator/moving platform.
- Fixed an issue where items could not be placed (snapped) to the middle/flat area of the flamingo elevator.
- Fixed an issue where failing a T3 Contract was reducing player level down to 50 if they were above it.
- Fixed an issue where failing a contract was reducing the highest Tier the Host reached by an incorrect amount. For example, if the highest Tier you reached was T3, failing a contract should reduce you to T2 from which you need to build back up again and unlock T3.
- Fixed an issue where players could interact with the ship computer before 2AM and after 6AM but the command to land it was not working unless it was 2-6AM.
- Fixed an issue where player’s logging into the new update 0.2.5.0 would see cosmetics in their ship all located below the ship stacked on top of each other.
Changed files in this update