8th patch is live! Besides fixing issues you reported and some cool rebalancing decisions, we're implementing part two of our performance updates. This is a huge improvement to the late game, and, performance-wise, we expect all builds to be playable up to year 99 now.
Steam Reviews: Your Feedback Matters
We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch.
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List of changes (0.7.69):
Animation revamp (this should meaningfully improve performance on all systems)
RAM usage is considerably enhanced
Improved attack speed processing during late late game (if attack speed grows beyond the speed of a single frame, it is now converted into damage in the backend)
Glass Staff's decree no longer caps stats
Overwork now works with Shrines
Flametower now moves faster when it levels up!
Trebuchet and Flametower now properly display stat increase when leveled up.
Fixed Mycelium summoning speed (it's now faster - and actually 9 seconds - on normal speed)
Warden perk is no longer re-triggered upon load
Spire now officially heals walls
Fixed an issue that caused Mercenaries to slow the game down
Fixed a glitch that caused Boars to get "stuck" on their plots after a battle
Fixed a glitch that caused broken Concabulators to work again after loading a game
Fixed a glitch that caused Dispenser to gain extra buffs every time you loaded the game
Fixed a Lab Rat save data glitch on very high levels (those Rats love to break the game, don't they)
Overhaul no longer "levels up" every time you load a run
Fixed a glitch that caused the game not to load properly when you quit in between game states.
Got rid of the double Scapegoat glitch in the shop
Fixed Expansion Tower pivot + other minor visual tweaks
After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at report@sadsocket.com.
And this is it for today. Hopefully, the core gameplay will be stable now, and we can start focusing on new content. There's exciting new stuff coming very soon. Expect a roadmap post next week!
Love,
Sad Socket team
Changed files in this update