Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hello everyone!


To ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.1-RC below, but some of the changes that have been made include: fixes for bugs impacting narrative progression and choice, updated combat previews and general localization fixes throughout the game. A reminder that while old game saves will work with the newest version, a starting new game is always best to ensure that issues are resolved.


If you are experiencing an issue, you can report bugs in-game by pressing the F1 key while in-game. You can also report bugs on Steam or in our Discord in our dedicated bug channel


Patch Notes


Strategic

  • Fixed a bug that caused narrative progression issues if the King was captured during a Royalist campaign

  • Fixed a bug that caused the tutorial objectives to re-appear after entering and exiting the Clubs panel

  • Fixed a bug in dialogue that was failing to recognize the player’s narrative choice during the Bastille battle

  • Player-controlled garrisons now display a point action icon, similar to player-controlled field armies

  • Added a new row of reform icons on the strategic map to indicate which reforms are currently active while outside of the National Convention

Tactical

  • Fixed a bug that would occasionally zoom the camera in during combat and leave it there after combat had finished

  • Ensured that tactical unit gizmos no longer drift away from units and stay frozen under certain circumstances

  • Fixed a bug that was allowing Cavalry and Bayonet Charge actions to pass through certain ground-level obstacles

  • Added a few more ground type tiles in combat sequences

  • Fixed a bug that caused army actions to be used up when saving the game during tactical battles

  • Fixed a bug that was incorrectly displaying unit selection circles’ colours during the Bastille battle

  • Fixed a minor UI layering bug

  • Renamed Pistol Commandant to Commandant and Saber Commandant to Duelist

  • Duelists now have the Reactive attribute

  • Updated combat previews to display more accurate damage information when attacking units that don’t have the Reactive attribute

  • Added a feature to pan the camera to speakers when dialogue occurs during tactical combat

  • Gave all units a new Pivot action, allowing their facing direction to be swapped during their turn

  • Updated the lighting and rendering of Duelist, Commandant, and Infantry mechs

Global

  • General localization fixes for the entire game

  • Ensured that the speed panel is consistent between the strategic map and tactical combat

  • Updated ‘?’ tutorial buttons’ text and image content

  • Updated many UI panels to be more responsive when switching game languages

  • Majorly updated all parties’ starting army compositions


List of Known Issues


Languages

  • At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access

Resolution

  • Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options

Balancing

  • The game is currently undergoing a balancing pass, as such certain parts of gameplay will be improved for the EA launch. This includes:

    • Some tactical units (Skirmishers, Dragoons) are more powerful than other units

    • Most rebel controlled regions only have two possible army compositions

    • Tactical AI units tend to be aggressive and don’t use many abilities

Dialogue

  • Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary

  • Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map

  • There are several typos in the dialogue that will be addressed before launch

Visuals

  • Some of the 3D visuals are still being polished, such as the houses in the combat maps

  • There are some cluttered text popups, particularly during combat sequences

  • The army movement arrow can clip through units and gizmos

Audio

  • Some sound effects remain to be added into the game, for example in the National Convention

Interface

  • Various panels in the game are still undergoing interface polish. This includes:

    • All recruitment panels (Batallion, Colossus, and Officer)

    • Many of the smaller pop up panels

    • The save/load panel

    • Some panels, such as the negotiation panel in the clubs, need to be aligned better

    • There may also be small layout/formatting issues on various panels as well

Bugs

  • With the scope of the game, bugs are inevitable, and while the team is rapidly fixing bugs, several open notable bugs are:

    • After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background

    • The first mention of a coup in the narrative happens one turn too early

    • Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map

    • Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.

    • AI can sometimes construct a mech and attack in the same turn

    • Defense battles will start in fast motion if the player enters one while speed is set to fast forward

Windows Depot 2560341
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link