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Hey everyone,

The latest update for Empyreal is rolling out now across all platforms. Our biggest update since launch in early May focuses on adding community-requested features, balances to improve the early-game experience, and gameplay optimisations across the entire game.

Thank you so much to the Empyreal community for your thoughts and helpful feedback in recent weeks, which has helped shape this key update. We’d love to hear your thoughts on what’s added and changes, so don’t hesitate to join the development team over on Discord, or speak up over on Steam Discussions. 

Below are the full set of patch notes for this update:

  • Implemented Objective Tracker System for the HUB area

  • Reduced Enemy Power at Early Levels (1-21)

  • Player Stun Duration reduced from three seconds to two seconds

  • Added three-second Grace Period after being stunned that prevents being immediately stunned again

  • Reduced Stun Build-Up on specific Enemy Abilities

  • Reduced the number of Minions summonable by Bosses below Level 15

  • Changes made to prevent Players immediately getting hit before they regain control

  • Adjusted all character Backgrounds - increased their damage and improved their starting consumables

  • Reduced Damage of Consumed from 100% of Player Shields to 60%

  • Increased Consumable Slots in Stash from 100 to 400

  • Changed Aether Touched additional effect from -30% to one Resistance to +20% to one Resistance

  • Limit Broken Equipment now sells for significantly more Silver than normal Equipment

  • Modified Summon's Attack Command now triggers on all three Summons

  • Fix for Shocked Damage ticks not being triggered by Cannon

  • Ensure that Apparitions do not reappear after being interacted with

  • Fix for Assassin and Skirmisher activating abilities in mid-air

  • Prevented Zosimei's Constructs spawning Projectiles when destroyed

  • Edmund's Ultimate Ability will now correctly end when he is defeated

  • Fix Arbalest flashing visible prior to intro animation

  • Fixed hidden helmets becoming visible when entering Final Boss battle

  • Additional Shocked Damage will now apply on Shocked Targets regardless of triggering damage type

  • Boss Ability Sacrifice now correctly changes the orb colour of constructs

  • Increase chance of Captain / Champion block entering cooldown

  • Increase chance of Assassin / Skirmisher Dodge entering cooldown

  • Decreased maximum distance of Skirmisher Jumps

  • Ensure Skirmisher cancels retreat behaviour when invisibility wears off

  • Reduced camera shake and range of Gunner and Wasp projectiles 

  • Adjusted Final Boss debuff to make it slightly more forgiving

  • Increase Shield Wall damage boost from absorbing enemy attacks

  • Adjusted VFX of Ice Barricade to better telegraph element and location of projectiles

  • Reduced camera shake of Impact Shield (Fire)

  • Fix for mailbox not saving inventory upon sending an item on console versions

  • In New Game+ and beyond, Isolda will now correctly engage in combat when she becomes your Ally

  • Prevented Story Cartograms from being droppable so they cannot be lost

  • Fixed bug that caused valid results to fail to display when Filtering Cartograms for Sets in Player Inventory

  • Added Equip prompt to Curio Equip screen

  • Adjusted Chthonic Harvest making it much easier to connect with Enemies when used

  • Fixed Bug that caused Shield Restore IV to trigger twice when used

  • Prevented Credits from playing when exiting "Final Trial - The Empyreal Arena"

  • Fixed bug that caused Morys to incorrectly appear in the Firmament under specific 

  • Fixed Bug that caused Isolda and Edmund to incorrectly appear in the Firmament under specific circumstances

  • Increased healing significantly of Drain Essence Ability

  • Reduced Stun and Impact of Hail (Boss Ultimate Ability)

  • Significantly improved drop rate of Pure Quartz treasure

  • Buffed Summonable Friendly Servitors, increased their damage and improved their behaviour. Additionally, when self-destructing they will now move towards an Enemy before exploding.

  • Allowed Weapon Coatings to Limit Break their respective stats temporarily

  • Fixed issue causing a soft lock during dialogue when attempting to craft Mind & Truth Ultimate Ability in New Game+ 

  • Fixed issue where Enemies became temporarily immune to damage under specific circumstances 

  • Ensured that Weapon Specific Ultimate is always auto-equipped from Edmund's dialogue 

  • Blacksmith is now accessible from the Anvil as well as the Forge at nighttime

  • Ensured Isolda encounters don't trigger after relevant story events have occurred

  • Fix for the same secondary stat always showing the same mod options (on the same item) when modifying equipment

  • Increased Juggernaut wall impact damage

  • Obliterate bonus granted by Invigorating Smash is now correctly enhanced

  • Stability Consumable changes: added Fortitude buff, Movespeed debuff lowered, duration increased

  • Slightly reduced base damage on all Grenades

  • Internal cooldown added to Shocked Damage ticks

  • Healing provided by Shield Restore III significantly increased

  • Alcohol adjustments: Orden Brown Ale - Increased Ultimate Energy gain; Honey Mead - Lowered Shield Restoration Bonus; Saint Aalis Wine - Increased Elemental Damage Bonus while lowering Elemental Build Up Bonus  

  • Adjusted Sound Effects to several interactables: Voice in the Darkness Apparitions, Boss Teleporters, Cartogram Machine, Aether Tear, Chests and more

  • Added new detonated Sound Effects to Elemental detonations

  • Updated multiple material instances to produce improved SFX

  • Adjusted non-player character voiceover volume

  • New SFX when receiving an item based on item rarity

  • Improved SFX for several Boss Abilities

  • Added new or improved existing SFX for multiple player/enemy Combat Abilities/Effects

  • Boosted Player Light in Word & Life and Mind & Truth

  • Fixed a bug that prevented Area of Effect Abilities from displaying properly in the Empyreal Arena 

  • Fixed several instances of specific equipment clipping into the character or other equipment

  • Fixed instances where the player could get stuck in specific locations

  • New animation for Hanwyn when he uses his Ultimate Ability in combat

  • Made it easier to spot Skirmishers and Assassins while they are invisible

  • Increased duration of Defence Down Debuff from stun on enemies (allowing the Coup de Grace to take advantage of the lowered defences)

  • Prevented the Final Boss from attacking the moment the player steps into the Arena

  • Made Elemental Mine Charges infinite while under the effects of Energy Overload

  • Using an Ultimate will now completely prevent any Enemy Movement for the duration of the camera cut

  • Compartmentalise will no longer target invalid entities

  • Adjusted Enemy Attack Tracking to be significantly less aggressive; enemies are more likely to miss if the player moves

  • Improved VFX for multiple Enemy Abilities

  • Assigned correct rarity colour to the pickups for Man & Church and Mind & Truth Curios

  • Fatboys now remain Stunned for longer after dropping their Nuke

  • Fixed incorrect damage calculation on Shocked Tick Damage that resulted in unexpectedly large numbers

  • Unity will now refresh its duration when used while effect is already active

  • Multiple Curios that didn't have special effects now do: John's Requests, Isolda's Relics, John's Schematics and the Unidentified Cartogram now all provide bonuses when Equipped

  • Prevented Cartograms with 0 Uses Remaining for a specific player from being visible by that player in the Trading Post

  • Fixed issue where Weapons generated from Cartogram Loot Tables or the Aether were always using their default models

For a deeper look at some of these changes, check out this video from the Silent Games team.

Stay up to date with the latest Empyreal news and be the first to know about updates by joining our Discord, following us on X, Bluesky, and TikTok.


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