We are back with some balance changes and bug fixes in the 1.1.2 patch!
Balance:
- Lucid buff: Many of you have said that Lucid feels very under powered compared to the others and we agree. This tends to happen with starter characters but now Lucid has an extra ability of removing heat if a defense card is played on a ship.
- The boss Astra (giant starfish) AOE attack damage is now reduced from 6 to 4.
Fixes:
- Modifiers that were offering free repairs are now removed from the reward pool since all repairs are free now by default.
- Artifact names were not showing sometimes in the shop.
- Evade stacks on Payload weren’t getting removed
- Energy Spike text updated
- Temporal Overload costing energy when the condition is met.
- Overflow now removes heat at the end of the attack, not before.
- Silo can now salvage ship upgrades as well.
- Clean Build triggers correctly when a ship is upgraded
- Cluster Mines preview now shows correct mines damage.
- Sharpshooter not scaling damage using the correct values.
- Worm dying mid attack softlock.
- Quantum Swap on Star Eater no longer causes Star Eater to “extend”
- Slime on Ship and Siren pull attack no longer cause a bug with Slime
- It is no longer possible to click on a reward then quickly click on salvage
Stay tuned for more updates in the future!
--
konafa
Updates for 1.1.2 patch
Update notes via Steam Community
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