It's been great to see the reception of Kyoto Anomaly, and whilst the experience has been mainly bugfree, there were a few QoL issues that popped up that we wanted to address.
Should you run into some other bugs or have QoL requests, please let us know through either the Steam Discussions, or our Discord server.
Changelog
- Improved the player movement system, so you no longer lose your momentum when touching walls or other objects.
- Fixed a bug with 2 anomalies where they could spawn too early (fog entity and chasing oni), leading to a condition where you couldn't escape them killing you.
Changed files in this update