
Hi everyone! Today we’re releasing a new hotfix patch that addresses many of the issues identified in the 1.0 build. Check out the full details below:
Highest Priority Fixes
Save Game Issues & Progression Reset
Improved save conflict and reconciliation screens.
Fixed a bug where cleaning and relaunching save files could trigger unintended reconciliation prompts.
Swapping between Steam accounts on the same machine no longer resets player progression.
Content Unlock
Fixed an issue where the Voidspyre Skill Check expedition unlocked prematurely after Chapter 2.
Cosmetics
Resolved a bug preventing side content cosmetic rewards (Smithy, Chip, Mason, etc.) from appearing in the player’s inventory.
Progression Blockers
Fixed a bug where completing "Fire and Brymmstone" with a skip ticket failed to unlock Brymm’s banner in the Sparkhold.
Resolved a boss fight issue where minibosses didn’t spawn, blocking completion.
Fixed a critical bug causing warning decals (e.g., enemy telegraphs, danger zones) to disappear quickly or not display at all.
Gameplay & Combat
Fixed bugs causing companions to block shots, get stuck in geometry, or play incorrect animations.
Resolved issues where companion selections didn’t persist between basecamp and host switches.
Adjusted companion balance (e.g., Slug Bot stun-locking, Gunner Bot & Beam Bot “super elites”.)
Fixed problems in Special Ops missions:
Missions remained on the board after abandonment.
Mission failed screens didn't reflect active special rules.
Skip tickets didn't grant appropriate rewards (e.g., banners.)
Fixed missing achievements tied to mod/weapon usage and enemy KOs.
Clarified unclear achievement conditions (e.g., Strike Out!, Mod Squad.)
Bosses and enemies now behave more consistently with corrected aggro, spawn, and death logic.
Disabled auto-kill on mimic chests for bosses.
Fixed collision, spawn, and interaction issues across various maps.
Addressed animation bugs (UI pose popping, Slash Bot interrupts, stuck death loops.)
Improved hitbox alignment for attacks (e.g., Beam Bot stomp.)
Fixed "super elite" issues (e.g., not spawning Sentry Bots.)
Balanced mission rewards, favor logic, and difficulty scaling.
Buddy’s Action Figure now correctly unlocks after completing “Save the Unibots.”
Fixed a bug preventing the “Cyberus Snaps Back” expedition from unlocking after Chapter 2.
Fixed a progression blocker in “Morale Will Improve” (Chapter 9, Mission 3,) where the boss room would auto-complete without enemies.
UI & UX
Added tooltips in FTUE to reduce reliance on dialog.
Fixed companion selection, inventory load, and UI stutter issues.
Improved menu support for gamepad, mouse-only, scrolling, and tabbing.
Mission board now better sorts completed vs. active missions; feedback nav improved.
Fixed issues with Mason’s décor shop.
Added Player Voice Volume setting and improved UI responsiveness in customization and options.
Fixed language-specific layout bugs.
Removed large blue bars on loading screens for ultrawide monitors.
Fixed shop display issues, favor tracking, and crafting UI logic.
Improved customization screen navigation.
Added two new map view filters: Unibots Only and Quests Only.
New Settings Options:
Catch Celebrations: Toggle Bitibot & Gillibot dialogue on first catch only or every catch.
Character Ring Visibility: Toggle rings around players and companions.
Audio
Added and balanced audio for:
End-of-round screens, combat effects, boss intros.
Environmental SFX (e.g., Chef pot, benches, rugs.)
Adjusted volume for various combat events (Tread Bot, Aim Bot, Shock Bomb.)
Fixed audio issues in multiplayer.
Reduced companion idle chatter during infiltration.
Trains in the desert now play ambient sounds correctly.
Art & Environment
Fixed lighting, texture, and VFX bugs (e.g., overexposure, grass, waterfall FX.)
Updated emissives, dithering, and poster orientation.
Fixed broken geometry, door materials, and missing ambient SFX.
Performance & Systems
Fixed a crash when closing the game via Steam during conversations.
Improved loading times and reduced frame drops in multiplayer and on console basecamps.
Improved banned account error handling.
Fixed friend invites inconsistently joining mid-combat missions.
Resolved animation issues when Buddy returns to town in multiplayer.
Fixed missing/over-optimized VFX on Low settings (e.g., Bubble Shields.)
Changed files in this update