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Update notes via Steam Community

Hi everyone! Today we’re releasing a new hotfix patch that addresses many of the issues identified in the 1.0 build. Check out the full details below:

Highest Priority Fixes

Save Game Issues & Progression Reset 

  • Improved save conflict and reconciliation screens. 

  • Fixed a bug where cleaning and relaunching save files could trigger unintended reconciliation prompts. 

  • Swapping between Steam accounts on the same machine no longer resets player progression. 

Content Unlock 

  • Fixed an issue where the Voidspyre Skill Check expedition unlocked prematurely after Chapter 2

Cosmetics 

  • Resolved a bug preventing  side content cosmetic rewards (Smithy, Chip, Mason, etc.) from appearing in the player’s inventory. 

Progression Blockers 

  • Fixed a bug where completing "Fire and Brymmstone" with a skip ticket failed to unlock Brymm’s banner in the Sparkhold

  • Resolved a boss fight issue where minibosses didn’t spawn, blocking completion. 

  • Fixed a critical bug causing warning decals (e.g., enemy telegraphs, danger zones) to disappear quickly or not display at all. 

 

Gameplay & Combat 

  • Fixed bugs causing companions to block shots, get stuck in geometry, or play incorrect animations. 

  • Resolved issues where companion selections didn’t persist between basecamp and host switches. 

  • Adjusted companion balance (e.g., Slug Bot stun-locking, Gunner Bot & Beam Bot “super elites”.) 

  • Fixed problems in Special Ops missions: 

  • Missions remained on the board after abandonment. 

  • Mission failed screens didn't reflect active special rules. 

  • Skip tickets didn't grant appropriate rewards (e.g., banners.) 

  • Fixed missing achievements tied to mod/weapon usage and enemy KOs. 

  • Clarified unclear achievement conditions (e.g., Strike Out!, Mod Squad.

  • Bosses and enemies now behave more consistently with corrected aggro, spawn, and death logic. 

  • Disabled auto-kill on mimic chests for bosses. 

  • Fixed collision, spawn, and interaction issues across various maps. 

  • Addressed animation bugs (UI pose popping, Slash Bot interrupts, stuck death loops.) 

  • Improved hitbox alignment for attacks (e.g., Beam Bot stomp.) 

  • Fixed "super elite" issues (e.g., not spawning Sentry Bots.) 

  • Balanced mission rewards, favor logic, and difficulty scaling. 

  • Buddy’s Action Figure now correctly unlocks after completing “Save the Unibots.” 

  • Fixed a bug preventing the “Cyberus Snaps Back” expedition from unlocking after Chapter 2. 

  • Fixed a progression blocker in “Morale Will Improve” (Chapter 9, Mission 3,) where the boss room would auto-complete without enemies. 

 

UI & UX 

  • Added tooltips in FTUE to reduce reliance on dialog. 

  • Fixed companion selection, inventory load, and UI stutter issues. 

  • Improved menu support for gamepad, mouse-only, scrolling, and tabbing. 

  • Mission board now better sorts completed vs. active missions; feedback nav improved. 

  • Fixed issues with Mason’s décor shop. 

  • Added Player Voice Volume setting and improved UI responsiveness in customization and options. 

  • Fixed language-specific layout bugs. 

  • Removed large blue bars on loading screens for ultrawide monitors. 

  • Fixed shop display issues, favor tracking, and crafting UI logic. 

  • Improved customization screen navigation. 

  • Added two new map view filters: Unibots Only and Quests Only.

    New Settings Options:

    • Catch Celebrations: Toggle Bitibot & Gillibot dialogue on first catch only or every catch.

    • Character Ring Visibility: Toggle rings around players and companions.

 

Audio 

  • Added and balanced audio for: 

  • End-of-round screens, combat effects, boss intros. 

  • Environmental SFX (e.g., Chef pot, benches, rugs.) 

  • Adjusted volume for various combat events (Tread Bot, Aim Bot, Shock Bomb.) 

  • Fixed audio issues in multiplayer. 

  • Reduced companion idle chatter during infiltration. 

  • Trains in the desert now play ambient sounds correctly. 

 

Art & Environment 

  • Fixed lighting, texture, and VFX bugs (e.g., overexposure, grass, waterfall FX.) 

  • Updated emissives, dithering, and poster orientation. 

  • Fixed broken geometry, door materials, and missing ambient SFX. 

 

Performance & Systems 

  • Fixed a crash when closing the game via Steam during conversations. 

  • Improved loading times and reduced frame drops in multiplayer and on console basecamps. 

  • Improved banned account error handling. 

  • Fixed friend invites inconsistently joining mid-combat missions. 

  • Resolved animation issues when Buddy returns to town in multiplayer. 

  • Fixed missing/over-optimized VFX on Low settings (e.g., Bubble Shields.) 

  • Loading history…
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