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Update notes via Steam Community
Hello!

A new update is up, bringing fixes and quality of life improvements. See the changelog below.

We are also working on a new game mode. Internally, we call this "Skirmish" mode. You will be able to configure battle arenas where you can fight against AIs under specific conditions.
This mode will also bring new, dynamic cell types, which will change the cell network topology.

Join our Discord community to keep up with development and get access to the new game modes early.

Until the next time!

The Gelluloid Domination Team

Changelog


New Features

  • Accessibility and small screens: Added a scaling setting in the UI which increases or decreases the relative sizes of buttons, text

Fixes and improvements

  • Improved the look of buttons all around, with multiple animated states. Also added sound effects.
  • Added new visual effects to the Vortex cell.
  • Fixed interaction with the info point terminal by adjusting the collider to better match its size
  • Fixed addons being left behind when a parent addon was destroyed
  • AI is now able to attack cells with more gel capacity and the standard size of 30
  • Fixed the average temperature not being properly displayed in the campaign screen
  • Properly display the connector line of the carrier when the target is reassigned during movement
  • Fix flyovers explode animations
  • Fix translation crash in the hub
  • Fix Nemesis animation load
  • Fix hub voice over text display
  • Fix campaign mission buttons color
  • Loading history…
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