Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Our Enforcer Flashbang grenades have gotten a rework! From letting players know which enemies are flashed (visually and through sound), slowing flashed enemies, to an increased effective flash duration, and more. We’ve also included Cyclone, Canutt, and Urakan balancing changes!

Check the Discord to see a full list of changes and improvements in detail.

Re-introducing, the Flashbang Grenade!

We’ve gathered a bunch of community feedback to make the flashbang grenade a more effective and reliable tool in the Enforcer’s toolbox. Firstly, when buying a flashbang, you will now receive two instead of one, adding a bit more viability as you can get two uses out of it as opposed to before.



Secondly, we’ve made flashing enemies more reliable, flashing allies less punishing, while also making sure players now move slower when flashed.

Thirdly, we’re also visualizing when players are flashed, alongside a sound cue to let you and your teammates know whether you can make the devastating entrance you had planned.

Last but not least, we added a collection of smaller quality of life features like adding an assist for when a teammate kills an enemy you flashed, better throwing for throwables, or the environment lighting up as a flashbang grenade goes off!

For all details, check the dev-log in our Discord.

New Comfort Setting!

To spare players' eyeballs, we’ve also added a new setting in the comfort tab of the in-game options that inverts the flash color. Instead of being graced by a bright white light when getting hit by a flashbang, enabling that option will shroud everything in pitch-blackness instead.

Balancing Changes!

With the nature of this update, we’d be remiss if we didn’t add a handful of balancing changes to some of the weapons in the game.
  • Cyclone base damage increased by 25%,
  • Cyclone headshot multiplier reduced from 3x to 2.25x
  • Canutt damage falloff increased by 10%
  • Urakan spread reduced by 20%




Give the changes a shot (pun most definitely intended), and as always let us know what you think in our Discord. Any and all feedback is welcome!

Cheers, and see you in the game!

-TF
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link