Changes/Additions:
- More map work
- Food, fluid decay labels in inventory now have colors
- Add 'See All' cheat to admin menu
- Cell phones, flashlights, etc. now break/discharge underwater
- Add console commands for flying cheat/admin movement, smoothing, etc.
- Setting TV URLs now logs to dedicated servers
- You can drag car parts just on the car part label to install them
- Fried eggs are now called fried eggs instead of fried egg tray
- Add admin menu command to broadcast a message to all players
- New pickaxe mesh
- Some clothing placeholders have been replaced with actual clothes
- Feedback menu now saves what you were writing so you can close and reopen it
- Add lock difficulties (some pickable locks are harder than others)
- Thieves now start with lockpicks and a lockpick schematic
- Fuel tanks now have a use option to withdraw fluid
- Less unpredictable hypothermia condition
- Add dynamite
- New loading screens
- Add resync cheat (may not do anything)
- All lights (e.g. chandeliers, wall lights, whatever) are now wireable
- Workbench search bar now searches required ingredients (e.g. search 'onion' to find recipes that require onions)
- Corpses now rot into rotting corpses, then skeletons, then nothing; each has a different scent level
- Planters in the world now randomly start with dirt or plants in them
- Add FillFuel cheat (fills the fuel tank or generator you are looking at with fuel)
- Stuff attached to vehicles breaks if they run into a wall/something solid
- Add light distance slider to graphics settings (you can see lights from further away)
- New icons for gas container items
- TV UI improvements
- Fluid acceptor UIs now have tooltips
- New swimming animations
- New interior materials for houses (plaster, wood flooring, etc.)
- Better throw animations
- You can now fill fluid containers with snow from the ground
- Add Vein Trailer 1 disc item
- Replaced placeholder video disc icon
- Added more UI scale settings
- You can now pickpocket zombies
- Dismantling a notepad with writing asks you to confirm first
- Fix tarantula tank not being wireable
- Different water sources in map (puddles, lakes, ponds, swamps, rivers) have different quality water
- "You are missing additional requirements" on HUD now tells you what you're missing
- Animals can now rest/lay down
- Well water generation amount 10x-ed
- Boiling water now takes 5 seconds
- Add `sa` cheat that spawns an animal; add animal spawn buttons to admin menu
- Zombies now have more idle behavior; idle zombies doing stuff are less likely to see you
- Toilet brush icon
- Slightly increase grass density
- Reworked foliage wind effect
- Add SanWerk SRG Shotgun
- Adjust camera positioning of most guns
- Vein now starts at 12:30 instead of 15:30
- Add server logs on dedicated servers when a player claims a UC or dies
- You can now smoke cigarettes and cannabis using a stove
- Improved UC UI that no longer is blocked by conditions
- Zombies now fall over and puke sometimes
- Add cloud shadows
- Build/craftable rebalancing; Fortifications overall are easier to make
- Vehicles no longer damage players if nobody is driving them
- New rust effects on vehicles
- Players in a group with a UC owner can claim the UC even if base raiding is off
- Construction menu requirements are now alphabetized
- Scoreboard can now scroll
- Furnace heat functions like workbenches (heat increases over time when they're active)
- Slowed down zombie infection speed by 5x
- New explosion effects
- You can immediately search people in your group
- Shovel item icon
- Add Furniture Respawns setting
Fixes:
- New electrical/water networking system - should fix desync
- If an inventory is searched, there is no search delay
- You can no longer take large amounts of items over and over to get scavenging XP
- Fix ShowHUD not toggling main menu UI
- Fix opening the chat menu and selecting the global tab, sending to admin chat
- Fix broken tall candle icon
- Fix wall shelf not being movable except on the ground
- Fix rounding error for some containers not allowing filling them to max
- Some tutorial fixes
- Fix chatbox wrapping at the wrong time sometimes
- Fix Upstate Driver perk name
- Fix clothes getting wet/dirty on your character even if you're not wearing them
- Fix conditions flickering on the HUD
- Fix keys respawning over and over when saves are loaded
- More stable gokarts
- Fix fireworks being able to be packed up on clients after being deployed
- System node performance improvements
- Fix controller deadzones causing drift
- Fix barbed wire schematic requiring 10 nail schematics
- Fix train car networking
- Main menu performance improvements
- Fix doors not being flush with built door gates
- Fix being unable to move furniture with god mode on despite seeing a green indicator
- Vehicle performance improvements
- Fix buildings not randomizing their color
- Fix zombies not receiving damage sometimes (e.g. crawlers being invincible in multiplayer)
- Fix chandelier light not casting shadows
- Fix zombies not properly climbing through windows
- Fix water-insulated clothes (e.g. hazmat suit) not protecting from water
- Fix water-insulated clothes (e.g. hazmat suit) not preventing water evaporation
- Hotbar now uses thumbnail icons instead of mesh renders (better performance!)
- Fix not being able to fill bottles from the inventory UI in third person when zoomed out and looking at a water source)
- Fix RotationSmoothing setting affecting LocationSmoothing
- Fix mining giving you way too many resources
- Fix school doorways not being flush with built doors
- Fix grass popping up around 30 meters away in winter
- Fix crash when shoving something that is not a disc into a TV (how did you do this?)
- Fix uniquenesses not networking properly
- Fix save games being too large
- Much faster persistent blood/bullet hole rendering
- Much better condition UI performance
- Much better stat/XP networking
- Optimize some materials (landscape, water, etc.) for lower end settings
- Sleepwalker uniqueness now only happens 1/20 times instead of 999/1000
- Nerf how much sneak stat impacts how much zombies can hear you (that is, make you louder)
- Time checkers - e.g. towels, dryers, whatever - do not check to see if you adjusted the game time with cheats or the admin menu
- New experimental save file format WIP
- Fix camera jitter & flickering when vaulting with first-person legs visible
- Fix tutorial soft locking if you grabbed stuff before completing the first step of the tutorial
- Fix demo bounds sometimes putting you underground if you touched it on a hill
- Reduced save game filesize
- Fix not seeing death screen when you become a zombie in multiplayer
- Fix loot bags appearing when a player dies with no items
- Fix fire effects (fireplaces, campfires) being really weird/sped up
- Fix utility items sometimes not saving on equip
- Fix double vehicle door sound in multiplayer
- Fix candle interaction dropping when you destroy something near it
- Fix zombies not looking at their targets in multiplayer
- Fix some UI and tooltip performance
- Fix washing machines not being able to be drank out of when off
- Fix desync when destroying furniture
- Fix some admin permissions errors
- Fix radio chat selection broadcasting to the entire server
- Fix some chair exploits (being able to teleport through walls etc)
- You can't place things in areas covered by someone else's utility cabinet
- Main menu performance fixes
- Fix some pop-in for vehicle meshes
- Many other performance fixes
- Crash fixes & smaller bug fixes
Changed files in this update