Change List
- Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. Added walls
I’ve been deep in development on my next game, but I haven’t forgotten about GULLET. After reading a recent review (thank you!), I went back and replayed the final section and found a way to tweak it. The changes made should make that part a bit less frustrating for some players, while still keeping the tone and theming I was going for.
As always, I love hearing what you think. Feedback (good, bad, weird, angry) is super valuable, so don’t hesitate to reach out!
Joshua Allin
Solo Indie Game Developer | joshuaallindev@gmail.com | bsky.app/profile/joshuaallin.bsky.social
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