Hey there, explorers!
Can you believe itâs already been an ENTIRE MONTH of redundancy, space exploration & kicking your best friend off any cliff you can find?!
The entire team here at Raccoon Logic have been overwhelmed to see the love & support for Revenge of the Savage Planet since we launched & weâve been hard at work focusing on tweaks, optimizations & weâre coming right at ya with an Alta-approved Day 30 patch.
Before we let you loose into the mass amount of bullet points though, we have some other quick announcementsâŚ
đ° Permanent Price Drop
As of today, both the Standard & Cosmic Hoarder editions will receive a price drop of 25% & 20% (or equivalent to $10) respectively. So nowâs the perfect time to purchase if youâve been saving up change from your actual job!
đŚ Trash Panda & Journey to the Savage Planet Offers
Our launch month bonuses of the Trash Panda skin & a free copy of Journey to the Savage Planet via Steam have now concluded & disappeared like the last batch of interns.
However, this does mean that Revenge of the Savage Planet can now be gifted to a friend if youâre in need of a co-op partner for your space adventures.
đşď¸ 2025 Roadmap
Coming soon. Real soooooooon. Who wants it?
Full Patch Notes đÂ
Top Improvements
Save game improvements - we should now be properly restoring your progress
Addressed various Crossplay bugs
Achievements are now properly awarded in coop
Fixed various crash reports
Improvements to keyboard & mouse controls & further fixes to key binding to support more keyboard types
Make sure all Kindex categories can be completed at 100%
Added scrolling whenever you are traversing a list - you can now hold down the D-pad & scroll to the friend you want to invite, for example, instead of tapping down dozens of times
Gameplay
Alphabetical sorting of the Kindex to help identify what exactly youâre missing when trying to 100%
Show exact number of entries at the top of each Kindex tab
Fix discrepancies between Kindex entries & map stats
Aim assist now better helps target weakpoints
Radically improved the feel of various behaviours while playing coop in poor network conditions (running & sprinting, ledge grab, jumping, diving, interactions, etc)
Animation fixes on idles & object interactions
Camera fixes on reprint animation
Drone navigation improvements
Parry improvements (feedback, animation, etc)
Fixed issues with the carryable crate
Improved Hognorkâs navigation to avoid the impression that the correct method to capture him was to stand on a rock.Â
Improved & fixed various creature reactions to ingredients
Flying critters improvements
Flyers behavior improvements
Navigation improvements
Improved underwater scanning
World & Quests
Fixed several instances where the player could get stuck in collisions, or escape the world due to missing collisions or holes in the map
I Take That Back quest improvements (clarified the location & markers for the Resources Backup Storage)
Quest triggering fixes
Provide better clues for the location of missing suit items
Upgrade-O-Rama Challenges - added more granular progress when needed
Clarify rewards for No Rock Unturned quest
Added per-planet info to the No Rock Unturned questÂ
Add end game hint for Homeward Bound quest
Fixed various Out of Bounds issues
Missing VOs on scannable
Clarified which side of large upgrade chests you can interact with
Performance & Graphics
Refactor game user settings & video settings to provide more granular control over performance
Various VFX optimizations to improve performance
Improvements to the performance when opening various menus
Various other performance improvements
Water material updatesÂ
Addressed various rendering issues
Improved stutters during cinematics present for some users
Habitat & Creatures
Improve placement of wall decor
Improvement to interactions with habitat objects
Various building mode improvements (placement of objects, snapping to the wall, objects facing the right way, etc)
Fixed creatures spawning from portals
Improvements to petting animations
Audio
Addressed various audio replication issues causing looping sounds or duplicated sounds
Fixed several instances of overlapping VOs
Added missing SFX
Addressed recurrent SFX issues
Volume issues & adjusted 5.1 mixÂ
Audio pass on UI & notifications
UI
Various usability fixes
Addressed various small bugs with labels
Addressed subtitle issues & sizing problems
Improve subtitles timing on ads & videos
Various map improvements (teleporter locations, icons placement, out of bound sections, 2nd player location)
Mission marker improvements
Loading screen messages updates
Fixed inconsistent fonts
Fixes to ensure both players get UI updates & messages
Added playtime & completion percentages to the save game selection screen
Changed files in this update