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Update notes via Steam Community

General Changes


Opt-in Team Chat

You can now enable team chat under Settings > Gameplay. New players will be asked whether they would like to opt into chat after choosing their control settings. Note: while we work on a proper reporting and punishment system, please report any players via the ticket in our Discord.

Player Muting
You now have the ability to mute players, including:
  • In-game pings
  • Chat messages (if chat is enabled)

To mute a teammate, simply click the mute icon located next to their name in the scoreboard.

Armory Improvements
In the Armory, the Stockpile tab is now accessible. The Stockpile tab displays your inventory of resources and Paints. The UI is still a work in progress, but we wanted to release a functional version rather than delay for polish.

Shop Update
We’re addressing usability and content feedback we’ve received from the community by simplifying the shop and guaranteeing tier 5 resources from Premium Shipments.
  • We simplified the shop to have only 3 Premium options and 3 Tern options.
  • Premium purchases now guarantee at least one Tier 5 resource.

We think it’s a small step in the right direction that required no engineering time. We’ll be addressing the shop more in the future, but until then, your feedback is appreciated!

Max Party Size Reduced
Max party size is now limited to 2 down from 3. We made this change to increase match quality during low matchmaking pool times. We will be holding social custom games weekly in our Discord

New Resource: Stalker
A new cloth-type resource, Stalker, has been added to the game based on the default Stalker cloth.



Ships


Overall Ship Changes

Number of Augment Resets increased from 2 to 3
Max health gain per level reduced
  • Small 190 to 170
  • Medium 200 to 180
  • Large 210 to 190




Ship Upgrade

Repair
health regeneration per upgrade reduced from
  • OLD: 7, 14, 21, 28, 35, 42, 49, 56, 63
  • NEW: 3, 7, 12, 18, 25, 33, 42, 52, 63

flat health heal reduced
  • OLD: 300, 700, 1250, 1950, 2800, 3800, 4950, 6250, 7700, 9300
  • NEW: 200, 550, 1050, 1700, 2500, 3450, 4550, 5800, 7200, 8750


Reinforcement
Flat health increased
  • OLD: 200, 510, 930, 1460, 2100, 2850, 3710, 4680, 5760
  • NEW: 250, 610, 1080, 1660, 2350, 3150, 4060, 5080, 6210





Small Class Ships


Sampan (starting ship)
Ability 1 - Wind in a Bottle
  • cooldown from [22-12] to [22-18]

Ability 2 - Sludge Bomb
  • slow amount rescaled from [15-55] to [20-50]

Ability 3 - Harpoon
  • Augment Slayer: damage bonus reduced from 35% to 30%


Stalker
Ability 1 - Veil
  • speed increased from [14-28] to [19-35]
  • Augment Dominator: cooldown reduction from 25% to 15%


Medium Class Ships


Lockjaw
Ability 2 - Blaze
  • No longer can be deflected, reflected, nor duplicated.

Ability 3 - Grapple
  • damage reduction while grappling reduced from [35-70%] to [30-50%]
  • arrival damage reduction reduced from [10-30%] to [10-20%]
  • Cast range reduced from [108-148] to [108-128]
  • Augment Striker: damage per mine reduced from [50-700] to [40-400]


Large Class Ships


Crucible
Ability 1 - Afterburner
  • percentage speed after the initial boost reduced from [25-35%] to [15-30%]

Ability 2 - Broadsides
  • cooldown from [30-20] to [30-25]
  • slow reduced from [23-50] knots to [20-35] knot slow.
  • now deals 2-4% of targets current health plus an additional 40-280 damage every seconds (dealt in 0.25 intervals)
  • Augment Striker: can now stack, allowing slow to buildup and the damage overtime (each additional hit increase the effect at 50% effectiveness) can no longer deal the initial damage on the same target already under its effect


Wither

Ability 3 - Congregate
  • reduce base range from [45-57] to [44-48]





Weapons Upgrade


Weapon Damage
  • removed critical multiplier from the upgrade
  • Now starts with 10% critical chance, and upgrades [12.4%, 15%, 17.8%, 20.8%, 23.9%, 27.3%, 30.9%, 34.8%, 39%]
  • upgrades re-scaled

base New Old
1 11% 15%
2 22% 30%
3 35% 45%
4 50% 60%
5 66% 75%
6 83% 90%
7 103% 105%
8 124% 120%
9 148% 135%


Weapon Reload
  • removed critical chance from upgrade
  • Now starts with 10% critical multiplier, and upgrades [12.4%, 15%, 17.8%, 20.8%, 23.9%, 27.3%, 30.9%, 34.8%, 39%]
  • upgrades reduced

New Old
1 8.2% 13.0%
2 15.6% 23.0%
3 22.5% 31.0%
4 28.8% 37.5%
5 34.6% 42.8%
6 40.0% 47.3%
7 44.9% 51.2%
8 49.4% 54.5%
9 53.5% 57.4%





Weapons


General Changes
  • Base DPS increased for weapons from 33 to 36
  • All weapons now have a base of 4 shots between special


Close Range (red weapons)
  • Reinforcer: base reload time from 2 to 1.6 seconds. Max ammo from 2 to 1
  • Overlocker: Max ammo from 3 to 2. now properly display the duration of the effect in the tooltip


Medium Range (yellow weapons)
  • Executioner: base reload time from 2 to 4 seconds. special changed; now deals more damage the closer to death a target is. Base is 50% at 0% health. The base percentage increases with special. This bonus damage does not benefit from critical multiplier
  • Scorpion: can now stack on a single target. Each additional application increase the damage over time by 20% up to a maximum of 100% (double the base damage over time)


Longer Range (blue weapons)
  • Trench Maker: base reload time from 7 to 6.5 seconds
  • Frag Mortar: base reload time from 2.5 to 2.3 seconds
  • Hull Splitter: base reload from 5 to 6 seconds


Name Range Damage OLD Damage DPS Delta DPS OLD DPS
Juggernaut 25 80 74 44.44 7.50% 41.11
Frostbiter 25 85 80 34.00 5.88% 32.00
Reinforcer 30 72 78 45.00 13.33% 39.00
Howlers 30 73 67 42.94 8.22% 39.41
DeathBomb 35 61 56 40.67 8.20% 37.33
Dumurzhet Coil 35 68 62 40.80 8.82% 37.20
Shore Bashers 40 163 150 40.75 7.98% 37.50
Spark Generator 45 148 141 29.60 4.73% 28.20
Executioner 45 124 57 31.00 8.06% 28.50
Scorpion 50 44 40 35.20 9.09% 32.00
Repair Inhibitor 55 82 75 32.80 8.54% 30.00
Breach Hornets 55 133 121 33.25 9.02% 30.25
Night Bringers 60 69 63 32.86 8.70% 30.00
Barrier Dynamo 60 66 60 33.00 9.09% 30.00
Trench Maker 65 202 199 31.08 8.52% 28.43
Orban Kings 65 124 114 31.00 8.06% 28.50
Tigerfish Battery 70 80 75 26.67 6.25% 25.00
Frag Mortar 70 67 66 29.13 9.37% 26.40
Hull Splitters 75 74 59 24.67 4.32% 23.60
Chain Shot 75 82 74 27.33 9.76% 24.67
Helix Flares 80 126 120 21.00 4.76% 20.00
Railgun 80 80 74 20.00 7.50% 18.50
Decimator 40 61 57 30.50 6.56% 28.50
Overclocker 28 73 64 45.63 12.33% 40.00





Loom Coils


Loom Coils Changes

Ability Range (blue): reduced ability range from 8% to 6% per upgrade
Weapon Range (blue): increased from 3 to 4 range per upgrade
Weapon Critical Chance (green): 3% to 2% increase critical chance per upgrade
Weapon Critical Multiplier (green): 9% to 10% bonus critical multiplier damage per upgrade




We plan to do a deeper balance pass on all ships the next regular update. So if you don't see a ship that is not changed that you think should let us know in the discord, or via the feedback forum in the client!
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