General Changes
Opt-in Team Chat
You can now enable team chat under Settings > Gameplay. New players will be asked whether they would like to opt into chat after choosing their control settings. Note: while we work on a proper reporting and punishment system, please report any players via the ticket in our Discord.
Player Muting
You now have the ability to mute players, including:
- In-game pings
- Chat messages (if chat is enabled)
To mute a teammate, simply click the mute icon located next to their name in the scoreboard.
Armory Improvements
In the Armory, the Stockpile tab is now accessible. The Stockpile tab displays your inventory of resources and Paints. The UI is still a work in progress, but we wanted to release a functional version rather than delay for polish.
Shop Update
We’re addressing usability and content feedback we’ve received from the community by simplifying the shop and guaranteeing tier 5 resources from Premium Shipments.
- We simplified the shop to have only 3 Premium options and 3 Tern options.
- Premium purchases now guarantee at least one Tier 5 resource.
We think it’s a small step in the right direction that required no engineering time. We’ll be addressing the shop more in the future, but until then, your feedback is appreciated!
Max Party Size Reduced
Max party size is now limited to 2 down from 3. We made this change to increase match quality during low matchmaking pool times. We will be holding social custom games weekly in our Discord
New Resource: Stalker
A new cloth-type resource, Stalker, has been added to the game based on the default Stalker cloth.
Ships
Overall Ship Changes
Number of Augment Resets increased from 2 to 3Max health gain per level reduced
- Small 190 to 170
- Medium 200 to 180
- Large 210 to 190
Ship Upgrade
Repairhealth regeneration per upgrade reduced from
- OLD: 7, 14, 21, 28, 35, 42, 49, 56, 63
- NEW: 3, 7, 12, 18, 25, 33, 42, 52, 63
flat health heal reduced
- OLD: 300, 700, 1250, 1950, 2800, 3800, 4950, 6250, 7700, 9300
- NEW: 200, 550, 1050, 1700, 2500, 3450, 4550, 5800, 7200, 8750
Reinforcement
Flat health increased
- OLD: 200, 510, 930, 1460, 2100, 2850, 3710, 4680, 5760
- NEW: 250, 610, 1080, 1660, 2350, 3150, 4060, 5080, 6210
Small Class Ships
Sampan (starting ship)
Ability 1 - Wind in a Bottle
- cooldown from [22-12] to [22-18]
Ability 2 - Sludge Bomb
- slow amount rescaled from [15-55] to [20-50]
Ability 3 - Harpoon
- Augment Slayer: damage bonus reduced from 35% to 30%
Stalker
Ability 1 - Veil
- speed increased from [14-28] to [19-35]
- Augment Dominator: cooldown reduction from 25% to 15%
Medium Class Ships
Lockjaw
Ability 2 - Blaze
- No longer can be deflected, reflected, nor duplicated.
Ability 3 - Grapple
- damage reduction while grappling reduced from [35-70%] to [30-50%]
- arrival damage reduction reduced from [10-30%] to [10-20%]
- Cast range reduced from [108-148] to [108-128]
- Augment Striker: damage per mine reduced from [50-700] to [40-400]
Large Class Ships
Crucible
Ability 1 - Afterburner
- percentage speed after the initial boost reduced from [25-35%] to [15-30%]
Ability 2 - Broadsides
- cooldown from [30-20] to [30-25]
- slow reduced from [23-50] knots to [20-35] knot slow.
- now deals 2-4% of targets current health plus an additional 40-280 damage every seconds (dealt in 0.25 intervals)
- Augment Striker: can now stack, allowing slow to buildup and the damage overtime (each additional hit increase the effect at 50% effectiveness) can no longer deal the initial damage on the same target already under its effect
Wither
Ability 3 - Congregate
- reduce base range from [45-57] to [44-48]
Weapons Upgrade
Weapon Damage
- removed critical multiplier from the upgrade
- Now starts with 10% critical chance, and upgrades [12.4%, 15%, 17.8%, 20.8%, 23.9%, 27.3%, 30.9%, 34.8%, 39%]
- upgrades re-scaled
base | New | Old |
---|---|---|
1 | 11% | 15% |
2 | 22% | 30% |
3 | 35% | 45% |
4 | 50% | 60% |
5 | 66% | 75% |
6 | 83% | 90% |
7 | 103% | 105% |
8 | 124% | 120% |
9 | 148% | 135% |
Weapon Reload
- removed critical chance from upgrade
- Now starts with 10% critical multiplier, and upgrades [12.4%, 15%, 17.8%, 20.8%, 23.9%, 27.3%, 30.9%, 34.8%, 39%]
- upgrades reduced
New | Old | |
---|---|---|
1 | 8.2% | 13.0% |
2 | 15.6% | 23.0% |
3 | 22.5% | 31.0% |
4 | 28.8% | 37.5% |
5 | 34.6% | 42.8% |
6 | 40.0% | 47.3% |
7 | 44.9% | 51.2% |
8 | 49.4% | 54.5% |
9 | 53.5% | 57.4% |
Weapons
General Changes
- Base DPS increased for weapons from 33 to 36
- All weapons now have a base of 4 shots between special
Close Range (red weapons)
- Reinforcer: base reload time from 2 to 1.6 seconds. Max ammo from 2 to 1
- Overlocker: Max ammo from 3 to 2. now properly display the duration of the effect in the tooltip
Medium Range (yellow weapons)
- Executioner: base reload time from 2 to 4 seconds. special changed; now deals more damage the closer to death a target is. Base is 50% at 0% health. The base percentage increases with special. This bonus damage does not benefit from critical multiplier
- Scorpion: can now stack on a single target. Each additional application increase the damage over time by 20% up to a maximum of 100% (double the base damage over time)
Longer Range (blue weapons)
- Trench Maker: base reload time from 7 to 6.5 seconds
- Frag Mortar: base reload time from 2.5 to 2.3 seconds
- Hull Splitter: base reload from 5 to 6 seconds
Name | Range | Damage | OLD Damage | DPS | Delta DPS | OLD DPS |
---|---|---|---|---|---|---|
Juggernaut | 25 | 80 | 74 | 44.44 | 7.50% | 41.11 |
Frostbiter | 25 | 85 | 80 | 34.00 | 5.88% | 32.00 |
Reinforcer | 30 | 72 | 78 | 45.00 | 13.33% | 39.00 |
Howlers | 30 | 73 | 67 | 42.94 | 8.22% | 39.41 |
DeathBomb | 35 | 61 | 56 | 40.67 | 8.20% | 37.33 |
Dumurzhet Coil | 35 | 68 | 62 | 40.80 | 8.82% | 37.20 |
Shore Bashers | 40 | 163 | 150 | 40.75 | 7.98% | 37.50 |
Spark Generator | 45 | 148 | 141 | 29.60 | 4.73% | 28.20 |
Executioner | 45 | 124 | 57 | 31.00 | 8.06% | 28.50 |
Scorpion | 50 | 44 | 40 | 35.20 | 9.09% | 32.00 |
Repair Inhibitor | 55 | 82 | 75 | 32.80 | 8.54% | 30.00 |
Breach Hornets | 55 | 133 | 121 | 33.25 | 9.02% | 30.25 |
Night Bringers | 60 | 69 | 63 | 32.86 | 8.70% | 30.00 |
Barrier Dynamo | 60 | 66 | 60 | 33.00 | 9.09% | 30.00 |
Trench Maker | 65 | 202 | 199 | 31.08 | 8.52% | 28.43 |
Orban Kings | 65 | 124 | 114 | 31.00 | 8.06% | 28.50 |
Tigerfish Battery | 70 | 80 | 75 | 26.67 | 6.25% | 25.00 |
Frag Mortar | 70 | 67 | 66 | 29.13 | 9.37% | 26.40 |
Hull Splitters | 75 | 74 | 59 | 24.67 | 4.32% | 23.60 |
Chain Shot | 75 | 82 | 74 | 27.33 | 9.76% | 24.67 |
Helix Flares | 80 | 126 | 120 | 21.00 | 4.76% | 20.00 |
Railgun | 80 | 80 | 74 | 20.00 | 7.50% | 18.50 |
Decimator | 40 | 61 | 57 | 30.50 | 6.56% | 28.50 |
Overclocker | 28 | 73 | 64 | 45.63 | 12.33% | 40.00 |
Loom Coils
Loom Coils Changes
Ability Range (blue): reduced ability range from 8% to 6% per upgradeWeapon Range (blue): increased from 3 to 4 range per upgrade
Weapon Critical Chance (green): 3% to 2% increase critical chance per upgrade
Weapon Critical Multiplier (green): 9% to 10% bonus critical multiplier damage per upgrade
We plan to do a deeper balance pass on all ships the next regular update. So if you don't see a ship that is not changed that you think should let us know in the discord, or via the feedback forum in the client!
Changed files in this update