Update 2.0.0 - the biggest since launch! Featuring new publication types, order board system, dozens of perks, revamped Career mode and more.

Key Changes
- New publication type - Articles
- New publication type - Fanfiction
- New publication type - Advertising slogans
- New publication type - Text editing
- New publication type - Text translation
- New publication type - Fairy tales
- New publication type - Screenplays (film)
- New publication type - Video game scripts
- New publication type - Commercial scripts
- Added support for MacOS and Ubuntu
- New Order Board mechanic
- New Fatigue and Burnout mechanics
- New Publisher selection and Publisher trust systems
- Added 50+ perks and knowledge points system
- New perk: Slider memory
- Changed all round objectives in Career mode
- Added Level 7 to Career mode
- Added tutorial
- Added additional round objectives for each Career round
- Expanded post-round statistics in Career mode
- Balance and AI changes
- Animation performance improvements and more
Detailed Breakdown:
[list]- Articles
- Fanfiction
- Advertising slogans
- Text editing
- Text translations
- Fairy tales
- Screenplays (film)
- Video game scripts
- Commercial scripts

Each publication type has unique writing mechanics! This significantly diversifies gameplay as players face new challenges with each format.
For translations, you must identify the language and translate phrases.

For slogans - identify products and target audiences.

For fairy tales - compose stories based on client requirements.

Articles feature three unique minigames! Like reconstructing sentence order:

The update adds substantial new content. Note these works are now rated on a 3-star scale (different from books).


You can now take on publication writing assignments. It's possible to accept multiple assignments at once — this boosts your rewards but also demands better planning, since missing a deadline will result in a small penalty. The exciting part is that other players can take on assignments too. Plus, publishers have been introduced into the game. If you complete several jobs for the same publisher, you’ll unlock the ability to sell them any of your own works in the future.

Few publishers will risk new writers initially. Build relationships by completing their orders to unlock new opportunities.

Now, every time you work on a project, you accumulate fatigue. Once fatigue reaches 100%, your writing speed slows down, and there's a risk of burnout. Burnout means your character abandons the current project and refuses to start a new one for a while.
Fatigue might be a minor issue early in the game, but in the late game, you can usually ignore it. This system adds strategic depth to how you plan and select orders, and introduces a layer of tension that keeps things interesting.

Knowledge unlocks perks. Earn Knowledge Points by:
- Completing orders
- Writing new combinations
- Winning minigames against others

Thanks to new publication types, each round now feels truly unique. The victory conditions have been updated:
Round 1: Qualification (only Articles and Fanfics available)
Round 2: Max Prestige (Articles, Fanfics, plus Translations and Ads)
Round 3: Screenwriter Showdown (only Screenwriting is allowed)
…and so on.
Books are now unlocked starting from Round 4. Each round features unique additional goals for varied gameplay.
Post-round personal statistics provide deeper insights.

Now let's review our original roadmap:
Planned Updates:
-
Secondary character name changes
-
Additional round goals(implemented in 2.0)
-
Save anytime feature
-
Slider setting memory(now a perk)
-
Endless mode
-
Proper tutorial(implemented)
-
Publisher mechanics(implemented)
-
Contracts system(replaced by Order Board)
-
Cover editing(color customization available via perk)
-
Perk system(implemented in 2.0)
-
200+ new stories(~200 across new types)
-
Real-world events(removed to reduce popups)
- Sequels (not sure yet how to implement this properly) — (2.0. Unfortunately the only item not fully realized)
-
Detailed statistics(more detailed stats done in 2.0)
Unplanned Additions:
Battle Royale mode
Fatigue mechanics
Overall this update delivers substantial improvements - gameplay is more varied, progression feels organic, and systems interconnect meaningfully.
Thank you all for your support!
Changed files in this update