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Update notes via Steam Community
TL;DR: This update introduce some new levels and mechanics including: 10 new levels, 3 new platforms, 8 new arrows, 20 new relics, 2 new statuses, 1 new arrow effect along with some QOL, bugfixes and balancing!

New mechanics:

The following 3 new mechanics add diversity to builds you can make and allow you break the game in different ways. (Please send me some videos of you breaking the game, I'd love to see it)

- Burning platform effect: At the end of turn take 1 burning damage and burn surrounding platform(s)
- Electricity: Deals 1 electric damage to surrounding platforms
- Boulders: Physical object that roll and deals high damages to enemies when falling into them

10 new levels:

10 new levels have been added to make the runs less repetitive.

3 new platforms:

- Bouncing Platforms: Arrows and debris bounce on it
- Electric Platforms: Deals 1 electric damage to 5 surrounding platforms when destroyed
- Burning Platforms: Burn surrounding platform(s) when destroyed

8 new arrows:



20 new relics:



2 new statuses:

- Ghost Shield: Ghost arrows doesn't have any effect on this enemy (switch to tangible shield next turn)
- Tangible Shield: Non-ghost arrows doesn't have any effect on this enemy (switch to ghost shield next turn)

1 new arrow effect:

- Consecutive: X additional arrows are shot consecutively

Optimization:

The game has been optimized, you should have less lags while shooting arrows with that has lot of piercing!

Gamepad and Steam Deck Support:

Full gamepad support has been implemented, you should be able to play with a controller without any issues now.

The early access roadmap have been updated:

Content drops will now happen every 2 months (like regular update) but will be bigger, endless mode update will now be in august instead of the new characters update


Reviews:

If you're enjoying the game, the best way to support my work is to leave a review on Steam!

Here's the full changelog:

[Add]
- Add boulders: Physical object that roll and deals high damages to enemies when falling into them
- Add electricity: Deals 1 electric damage to surrounding platforms
- Add burning: At the end of turn take 1 burning damage and burn surrounding platform(s)
- Add a button to go to next turn without waiting for debris and boulders to stop moving
- [Level] "King Slime" level: Part 1 (1-5): 3 slimes
- [Level] "Electric Taser Slime" level: Part 1 (5-15): 3 slimes
- [Level] "Breakout" level: Part 1 (5-20): 3 bats, moving bouncing paddle like in breakout games
- [Level] "Boulder Marble" level (Elite): Part 1 (0-20): 1 viking
- [Level] "Graveyard" level: Part 2 (0-10): 3 ghosts
- [Level] "Electric Eel" level: Part 2 (0-15): 4 spiders
- [Level] "Electric Taser Ghost" level: Part 2 (5-15): 3 ghosts
- [Level] "Reaper Path" level: Part 2 (5-20): 3 reapers
- [Level] "Bento" level (Elite): Part 2 (0-20): 6 reapers
- [Level] "Behind" level (Elite): Part 2 (0-20): 3 skeletons, can make rebounds to hit enemies or touch burning platforms
- [Platform] Add "Bouncing Platform": Arrows and debris bounce on it
- [Platform] Add "Electric Platform": Deals 1 electric damage to 5 surrounding platforms when destroyed
- [Platform] Add "Burning Platform": Burn surrounding platform(s) when destroyed
- [Arrow] Add "Boulder Arrow" S:-1 P:2/4/6 Drop a boulder when hitting something
- [Arrow] Add "Bag of Boulder Arrow" S:-1 P:-1 Drop a boulder every 1/0.5/0.2 seconds before hitting something but cost 5 coins every time it does
- [Arrow] Add "Electric Arrow" S:10 P:4/6/8 When destroying a platform, deals 1 electrical damage to 1/2/3 surrounding platform(s)
- [Arrow] Add "Electric Ghost Arrow" S:-1 P:-1 Has 30% chance to deal 1 electrical damage to 1/2/3 surrounding platform. Ghost
- [Arrow] Add "Fire Arrow" S:30/40/50 P:2/3/4 Spread fire to the last platform hit
- [Arrow] Add "Fire Ghost Arrow" S:-1 P:-1 Has 2%/5%/8% chance to spread fire when passing through a platform. Ghost
- [Arrow] Add "Extinguisher Arrow" S:30/50/80 P:0 Piercing stat of this arrow is equal to the number of burning platforms on the board. Extinguish all burning platforms of the board at the end of turn. Gives stunned 1 to enemy on hit. Heavy.
- [Arrow] Add "Firefighter Axe Arrow" S:30/40/80 P:2/4/8 Instantly destroy burning platforms when passing through
- [Relic] Add "Sticky Boulder" relic: Boulders retrieve platform's coins when hitting them
- [Relic] Add "Golden Boulder" relic: Gives 5 coins every time a boulder hit an enemy
- [Relic] Add "Vine Boulder" relic: Boulders deals double damages
- [Relic] Add "Emerald Scepter" relic: Gives Consecutive 1 every 5 turns
- [Relic] Add "Ruby Scepter" relic: Gives Consecutive 3 every 10 turns
- [Relic] Add "Diamond Scepter" relic: - All arrows have Consecutive 2 - strength and piercing are divided by 2
- [Relic] Add "Electric Dagger" relic: Electric damages are increased by 1
- [Relic] Add "Electric Sword" relic: Electric damages are multiplied by 2
- [Relic] Add "Electric Shuriken" relic: Electricity spread to 1 more platform
- [Relic] Add "Electric Boomerang" relic: Electricity spread to 3 more platform
- [Relic] Add "Electric Whip" relic: Every arrows spread electricity to 5 surrounding platforms when hitting a platform (without destroying it)
- [Relic] Add "Elemental Sword" relic: Electricity has 30% chance to burn a platform
- [Relic] Add "Burning Dagger" relic: Burning damages are increase by 1
- [Relic] Add "Burning Sword" relic: Burning damages are increase by 1
- [Relic] Add "Spicy Wing" relic: Burn a random platform every 10 turns
- [Relic] Add "Electric Hammer" relic: Spawn 5 electric platforms per levels
- [Relic] Add "Burning Hammer" relic: Spawn 2 burning platforms per levels
- [Relic] Add "Candle Sword" relic: Arrows have +5 piercing if there's between 1 and 10 burning platforms on the board
- [Relic] Add "Transmutation Scythe" relic: Transform the last platform hit to a random platform
- [Relic] Add "Chalice" relic: Each time you lose HP, take 1 less damage
- [status] Add "Ghost Shield" Status: Ghost arrows doesn't have any effect on this enemy (switch to tangible shield next turn)
- [status] Add "Tangible Shield" Status: Non-ghost arrows doesn't have any effect on this enemy (switch to ghost shield next turn)
- [ArrowEffect] Add "Consecutive" Arrow Effect: X additional arrows are shot consecutively

[QOL]
- Optimize some parts of the game (Object pooling, Physics tweaking, Sprite packing, ...)
- Improve controller support
- Debris are now destroyed when not/barely moving instead of a fixed time
- Improve tooltip readability and improve some wording/localization
- Add icons to arrow effects
- Add resolution option in the settings
- Add fast enemy turn option in the settings (add x2 speed multiplier every enemy turns)
- Add a small animation at the end of combat
- Improve level random selection to avoid playing the same levels in a row
- Add anonymous analytics
- Add an error message when a run cannot be loaded and send the player to the main menu

[Fix]
- Fix potential soft lock in chef's cooking arrow dialogue
- Fix potential soft lock when enemy was dying when doing an action
- Fix some layout not responsive enough on some screen resolution
- Fix gamepad detection that was too sensitive
- Fix Sabrina and Bartholomew statuses that was not in correct position
- Fix Sabrina health bar that was too small
- Fix coins appearing on unbreakable platforms

[Balancing]
- Rework all difficulties
- Delete "Cursed Skull" Relic
- Nerf "Bartholomew": Spawn less bats and bats can have electric platforms around them
- Nerf "Money Arrow": Capped to 10/15/20 coins per turn and need 5/3/2 platform destroyed to gain a coin
- Nerf "Shield Arrow": Capped to 20 shield per turn and need 5/3/2 platform destroyed to generate 1 shield
- Buff "Risky Arrow": Gives you less poison
- Nerf "Gold Piercing", "Gold Strength" and "Gold Shield" statuses: now half their amounts when giving their respective buffs
- Buff "Gold Piercing Arrow": Now gives "Gold Piercing" 2/4/6 when fired (instead of 1/2/3)
- Buff "Gold Shield Arrow": Now gives "Gold Shield" 4/8/12 when fired (instead of 3/5/10)
- Buff "Gold Sword Arrow": Now gives "Gold Strength" 20/40/60 when fired (instead of 10/20/30)
- Buff "Piercing Arrow": Now gives "Gold Piercing" 0/2/4 when fired (instead of 0/1/2)
- Buff "Tipsy Arrow": Now gives "Gold Piercing" 2/4/6 when fired (instead of 1/2/3), Now gives "Tipsy" 4/8/12 when fired (instead of 3/3/5)

Reviews:

If you're enjoying the game, the best way to support my work is to leave a review on Steam!
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