
Hello everybody!
We’re back once again with a new update, addressing some of the most common bugs reported so far. It looks like our save corruption system had a few holes — which should now be fixed.
This time, our major focus has been on fixing as many bugs as possible. We've also addressed some balance issues and quality-of-life requests. We'll keep working on these updates until all bugs are resolved and the game's balance reaches a state we're happy with. Meanwhile, the rest of the team is already working on future content.
And speaking of future content — we’ve been getting questions about it non-stop lately, and yes, we will be publishing a roadmap for the Early Access content very soon. Spoiler: Mod support is included in the roadmap.
Thank you once again for your support and understanding. We’re a small team with only one programmer, and we can’t fix everything as fast as we’d like to. 🙏
Enemy spawn rates under our radar
We've noticed a couple of bugs regarding enemy spawn rates, and by fixing them the enemy spawn rate got too low. We've been tweaking the numbers to make them fair and consistent to players, but It may need further tweaking in the next update. Please share with us how you feel about the enemy spawn rates!One of these bugs was dividing the enemy spawn timer by two every time the player changed a "chunk", which is something that occurs very frequently when moving around. This meant that enemies would spawn much faster than intended, and that items that modify the enemy spawn rates (talisman, swarm potion, etc) wouldn't work properly, or at all.
Tinkerlands v0.1.4.0
- You can now switch between Windowed, Fullscreen, and Borderless Fullscreen modes.- You can now switch between game-level and OS-level mouse input.
- The player now slides off object edges.
- Updated English/Spanish localization for "The Nurse" / "La enfermera".
- Buffed the items "Sanctification" and "Soul Reaper."
- Reduced the mining power required to break Desert Bones.
- Blood Slimes and Blood Biome interactables now provide Blood Essence.
- Increased the spawn rate of Peridot in the Jungle.
- Spider walls can now be mined with the Omnitool.
- Items can no longer be reforged back to <Normal> quality.
- Items that do not consume MP will no longer receive MP-related affixes when reforged.
- Torches placed in the second quickbar slot now emit light.
- The Hoe can now be used on dirt.
- The Frog Prince Altar now includes a guaranteed teleport point.
- Cave entrances now include a guaranteed teleport point.
- The teleport cutscene is now faster.
- Gamepad cursor now functions correctly when zoom level is increased.
- Buffs can now be removed by right-clicking them.
- Pumpkin, Goblin, and Trichroma Islands are now less rare.
- Increased the lighting radius of torches.
- Event end notifications no longer duplicate for each player.
- Coral Door can now be broken.
- "Curse of the Swamp" notifications no longer duplicate for each player.
- "Curse of the Desert" notifications no longer duplicate for each player.
- Coins can now be picked up even if the inventory is full.
- Added the missing sound effect for the Medic's heal ability.
- The Medic's heal now has a 30-second cooldown.
- Swarm Potion spawn rate increased from 300% to 500%.
- Flippers’ drop rate from enemies increased from 1% to 3%.
- Flippers are now a guaranteed drop on the Main Island.
- Updated the bomb icon.
- Many localization typos fixed.
- Fixed a typo in the Ankh's description.
- Updated the in-game name of "Liana."
- Corrected the Spanish description localization for the Necronomicon and Death Note.
- Removed an extra pressure plate from one of the Jungle structures.
- Balanced Jungle enemy AI.
- Fixed an issue where enemy spawn rate increased when the player moved around.
- Fixed a crash related to Electrician quests.
- Fixed a bug that allowed players to buy items even if they didn’t appear in the shop.
- Fixed a bug where players could buy extra items without paying for them.
- Fixed incorrect sprites on the Goblin Wall.
- Fixed a bug that occurred when being killed by a worm enemy underground.
- Fixed a crash that could occur when opening certain chests.
- Fixed an issue where corrupted data was not being properly detected.
- Fixed a crash that happened when dashing with spores equipped.
- Fixed inconsistencies in the capitalization of HP and MP.
- Fixed a bug where Swamp Wood Floor couldn’t be dug up.
- Fixed an issue where the inner Jungle wall ring could be broken.

Changed files in this update