Hear ye, hear ye!
We're back with a new update to correct the following bugs:
Patch notes - June 6th, 2025
Fixed Taxes card not working
Fixed Blacksmith not activating for some buildings with End round effects (e.g. Horse Stable, Belfry)
Fixed Enclosure card triggering several times
Fixed Bridge not being counted as a Building for card effects such as Krak des Chevaliers or Fluvial Guard
Fixed Krak des Chevaliers inconsistent behavior when using the Fertile Grounds
Fixed Blacksmith re-triggering indefinitely in some cases
Fixed buildings not receiving resources/units when using the Land Expansion technology
Fixed squares spawned by Noble buildings not accounted for some card effects (e.g. Daily Bread)
Fixed squares "explored" by Manor not counting as explored for card effects such as Daily Bread or Shipyard
Fixed Horse Stable gaining twice the units when placed horizontally
Fixed Reliquary incorrectly counting how many faith it add
Fixed Cathedral giving incorrect amount of faith in some complex sequences
Fixed By the Sword giving an incorrect amount of troops if you had a lot of Faith
Fixed Face the Enemy challenge reset when reloading the save
Added a small delay to prevent the player from accidentally locking a piece that just moved down
Fixed a bug where spamming rotate would incorrectly lock the piece floating in the air
Fixed card tooltips not updating when upgrading a card (with a gamepad)
Fixed UI stretched when displaying three round modifiers
Fixed playtime stat not displaying the number of days (now adding days x24 to the hours)
Fixed incorrect icon on the faction quest Headquarter
Fixed cards not having the correct displayed range in the Long Range trial
Fixed unique/other class buildings appearing as end-round rewards after rerolling a lot
Fixed "cards that work on Forest" appearing as a Guild choice despite removing the Forest
Fixed enemy groups that include a Raider Colony spawning with an excessive amount of garrison
Fixed infinite activation loops with the Faith -> now has a maximum of 99
Fixed several Japanese translations to improve understanding of adjacent effects
Fixed tags appearing in some traditional Chinese lines
Fixed a bug where Bosses would be hard to select on the World Map
Fixed a bug where reloading a save in the grid would disable the sound effects
Fixed a bug where winning a combat wouldn't trigger some challenges related to winning them
Fixed a bug where Sacred Ground would not trigger on The Wall
Fixed a bug where Gold Diggers card effect would be delayed
Fixed a bug where spamming the A button on a gamepad while the game is loading would result in a black screen
Fixed a bug where Organized Defense (Faction Challenge) would trigger at 60 recruited units instead of 40
Fixed a bug where Recluse Monk would give more defense for the first mountain piece
Fixed a bug where Bastion-generated plain tiles wouldn't count toward line completion
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