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Update notes via Steam Community

Hear ye, hear ye!

We're back with a new update to correct the following bugs:

Patch notes - June 6th, 2025

  • Fixed Taxes card not working

  • Fixed Blacksmith not activating for some buildings with End round effects (e.g. Horse Stable, Belfry)

  • Fixed Enclosure card triggering several times

  • Fixed Bridge not being counted as a Building for card effects such as Krak des Chevaliers or Fluvial Guard

  • Fixed Krak des Chevaliers inconsistent behavior when using the Fertile Grounds

  • Fixed Blacksmith re-triggering indefinitely in some cases

  • Fixed buildings not receiving resources/units when using the Land Expansion technology

  • Fixed squares spawned by Noble buildings not accounted for some card effects (e.g. Daily Bread)

  • Fixed squares "explored" by Manor not counting as explored for card effects such as Daily Bread or Shipyard

  • Fixed Horse Stable gaining twice the units when placed horizontally

  • Fixed Reliquary incorrectly counting how many faith it add

  • Fixed Cathedral giving incorrect amount of faith in some complex sequences

  • Fixed By the Sword giving an incorrect amount of troops if you had a lot of Faith

  • Fixed Face the Enemy challenge reset when reloading the save

  • Added a small delay to prevent the player from accidentally locking a piece that just moved down

  • Fixed a bug where spamming rotate would incorrectly lock the piece floating in the air

  • Fixed card tooltips not updating when upgrading a card (with a gamepad)

  • Fixed UI stretched when displaying three round modifiers

  • Fixed playtime stat not displaying the number of days (now adding days x24 to the hours)

  • Fixed incorrect icon on the faction quest Headquarter

  • Fixed cards not having the correct displayed range in the Long Range trial

  • Fixed unique/other class buildings appearing as end-round rewards after rerolling a lot

  • Fixed "cards that work on Forest" appearing as a Guild choice despite removing the Forest

  • Fixed enemy groups that include a Raider Colony spawning with an excessive amount of garrison

  • Fixed infinite activation loops with the Faith -> now has a maximum of 99

  • Fixed several Japanese translations to improve understanding of adjacent effects

  • Fixed tags appearing in some traditional Chinese lines

  • Fixed a bug where Bosses would be hard to select on the World Map

  • Fixed a bug where reloading a save in the grid would disable the sound effects

  • Fixed a bug where winning a combat wouldn't trigger some challenges related to winning them

  • Fixed a bug where Sacred Ground would not trigger on The Wall

  • Fixed a bug where Gold Diggers card effect would be delayed

  • Fixed a bug where spamming the A button on a gamepad while the game is loading would result in a black screen

  • Fixed a bug where Organized Defense (Faction Challenge) would trigger at 60 recruited units instead of 40

  • Fixed a bug where Recluse Monk would give more defense for the first mountain piece

  • Fixed a bug where Bastion-generated plain tiles wouldn't count toward line completion

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Windows Depot 2525311
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