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Update notes via Steam Community
Almost a year into Early Access, Dungeon World already features a good variety of monsters and items... but adventures also need a story: finally, unlockable characters with micro-stories are here, offering a first approach to the lore after saving these withered lands.



New Stories


Wandering Spirits

Some spirits wander the lands of Dungeon World with a wish that still ties them to the mortal realm. If you manage to gather the items they request, their stories will inspire the avatar with a new appearance, allowing you to start new runs with different items and unseen animations. These spirits are unique—meaning the items you give them will carry over if you meet them in other worlds, letting you preserve progress and unlock rewards across multiple runs.

To change your appearance or check all collected spirits, head to the mirror located in the Hub.

After the Final Day...

If you overcome the apocalypse and defeat the being that shaped the world, you should seek out the prophet—now that his mission is complete, he can finally rest and offer you a valuable gift.

Changes and Fixes

  • New music theme plays near wandering spirits.
  • Some new tips added in the player milestone menu.
  • Signpost text now always appears on the minimap without needing to have a map in your inventory.
  • The telescope now shows how many days have passed in a run.
  • Fixed a bug that caused the credits scene to trigger multiple times at the end of a run.


Steam

  • 5 new achievements added to the Steam profile.
  • Cloud saves are now cross-platform (PC / Steam Deck).

Early Access

Dungeon World will receive its final version (1.0.0) by the end of 2025. I believe the game is quite complete and balanced—I just want to add a bit more variety and polish some details before calling it done.

The Steam Early Access FAQ has been updated on the store page.

Roadmap

I plan to release the final Dungeon World updates during the second half of 2025. There will be at least two more updates before the final 1.0.0, one of which will be like this one (v0.6.0), where I will revise the roadmap to clarify the current state of development.

Upcoming content, ordered by priority:
  • Seed management for procedural generation.
  • More seasons (3).
  • Post-game content, likely in the sky and underground.
  • More unlockable characters (3).
  • Filling in lore gaps.
  • More cheats.
  • Technical refinements.


As for online features, they will likely be dropped for version 1.0.0 due to a lack of a large enough community to justify the implementation. However, the design is well-developed, and I may revisit it in a future update—or adapt it into a lighter version without requiring a server.

Thanks for your interest in Dungeon World—I hope you enjoy the new content in this update!

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