Thanks to the YouTube channel Slice of Kris, I was finally able to track down the missing graphic bug for Ellessidel.
Bug Fixes
- I do believe the long-elusive missing graphic bug for Ellessidel has finally been fixed. Ellessidel should no longer turn invisible when she loses her temper.
- The worgs Bawz and Koda were displaying the wrong portrait in battle. This has been fixed.
- Ogin's battle portrait has been fixed as well.
- The boss rage bar was showing in regular fights during Natasha's escape. This has been fixed.
- Some enemies had their elemental weaknesses offset by 1 in the database. This was causing odd vulnerabilities like earth-type enemies being weak against Lightning when it should be Air. These enemies have been updated.
- Several Light Armor items were displaying General Armor tooltips. These items have been updated.
- All Shield tooltips have been updated and the Light Shield tooltips have been rewritten to better communicate their function.
- For some reason Marrick's face graphic as a kid got overwritten. This also happened with an old character emote file that cause Natasha's kid character to display a graphical bug during the scene just before she wakes up at the campfire. These have been repaired.
- The Energy Drain state was not supposed to persist after battle. This has been fixed.
- The Rotwood Giant battle had a typo and was playing the wrong battle music. This fight has been corrected.
- Vanessa was present in the party when Marrick starts his solo part. This has been fixed.
- The northern entrance to the Norfolk Caves was mislabeled. It now says the correct zone name.
- There were magic fishtanks floating around randomly during a scene for some reason. They have been re-installed properly.
- There was a rock that looked out-of-place in the Old Logging Road. It has been removed to avoid the understandable confusion that it was important.
- Characters that are removed from the party permanently due to the story are automatically unequipped so that the player does not lose items. This was not working for one particular character but it has been fixed.
- Some debug events that were not supposed to be active have been removed.
Content Update
- I thought it was going to take longer to post my next update but thanks to Mr. Slice of Kris I was able to finally fix the Ellessidel bug that had been eluding me for a while. It really messes up the impact of a scene and makes a certain ability no fun to use so it was important enough to get out a hotfix.
- I am in the midst of some exciting upgrades. Players may notice some slight graphical changes in battle. This was done in preparation for the first round of artwork updates. I realized I am going to have to "git gud" at pixel art if I want to continue as a solo dev with a low budget. Cultivating these skills will also expand my game dev abilities and give me full control over the quality of the next game (as well as expand my options for future projects).
- Enemies and battle backgrounds have been processed in preparation for the new character battlers I am working on.
- The Misty Marshes has been changed so that players can return to the inner marshes if they so choose.
- Still actively working on remaining bug reports. Can't stop, won't stop :)
More to come. I just wanted to get the big ones out of the way as quickly as possible.
Patch of the Wolf: Bug Fixes
Update notes via Steam Community
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