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Update notes via Steam Community
Raid
  • Fix: Incorrect transpositions of words of heroes' lines.
  • Fix: Too small text for rewards in the distance.


Combat
  • Fix: Battles that didn't start!
  • Fix: Goliath was able to apply the “ Unbreakable Wall” effect on himself.
  • Fix: The following skills did not accumulate: Firebrand, Executioner, Hacker (Libritor), Not So Fast, Kill Shots, Sniping, Preparing for the Olympics.
  • Fix: The “Wait” button was active during an attack animation, and was abusable.
  • Fix: The damage text did not match the actual damage when the armor was less than the damage dealt.
  • Fix: Crystalloid “Custodia” did not lose its hatch after death.
  • Fix: The skill “Ammo Reserve” reset its cooldown.
  • Fix: Libritor could accumulate “Droning” effect.
  • Fix: Scutigeromorpha's “Gluttony” skill removed all positive effects from the target on a miss.
  • Fix: When fighting Vermutoidus and Sonicus, if a skill that does not end the turn was used to finish it off, the fight did not end.
  • Fix: The effect “Combat Readiness” increased initiative only 1 time when applied.


Ui
  • Edit: Expanded the effect name panel in the tooltip to two lines.


Balance
  • Flamethrower weapons now have a bonus to burn.
  • Bleed bonus effect has been removed from the combat drone.
  • Rebalanced Implants. Added bonuses to positive effects such as: “Panacea”, ‘Bionanobots’, ‘Technanobots’. Added bonuses to negative effects such as: “Burning”, ‘Bleeding’, ‘Shock’, ‘Burn’, and ‘Acid’.
  • Increased bonus amount on - damage against targets in control.


Bosses
  • Weakened Scutigeromorpha boss.
  • Strengthened Vermutoidus boss.
  • Strengthened Androctonus boss.
  • Reinforced Sonicus boss.


Other
  • Fix: Texts, localizations.


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