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Update notes via Steam Community
Greetings, Gamers!

I'm pleased to announce that the 2nd Update of Loss is officially live! This is a BIG Update that adds some exciting new features, like a Speedrun Mode, a new Hints System and... a Secret Ending? Let's take a look!


Speedrun Mode



- Now in the Title Screen and/or Pause Menu, you can enable a Speedrun timer that will show up throughout your entire playthrough in the bottom left corner of the screen (above your Health Bar).
- When you finish the game, a new Menu will appear showing your time in that attempt and your best time ever. This is perfect for Speedrunning the game! There is officially now a Category of "Loss" in https://www.speedrun.com/Loss if you want to submit your run. Give it a try!


Hints System



- I noticed that some puzzles were pretty hard to figure out for newcomers, so after some consideration, I decided to add a Hints System to the game!
- At any time, you can access the Pause Menu and press the button with a Light Bulb. This will give you a text hint on how to solve your current puzzle. New hints will appear once you enter a room with a new puzzle. This system isn't perfect, but it will hopefully solve any frustrations you might have felt while solving a puzzle.
- I still HIGHLY recommend that you try to solve the puzzles on your own! They are not that hard, and it will be way more rewarding without any help. Good luck ;)


Secret Ending...



- I added a second ending to the game! A few people requested that I added an optional 2nd conclusion to Loss's story, so I decided to add it! You'll have to solve a puzzle first, I'll let you figure it out on your own...
- A new Achievement was added for this ending. If you want to 100% the game, you'll have to unlock the secret ending as well.


Bug Fixes:
  • Fixed an issue where the Save System wasn't saving the Easter Eggs you've already found
  • Fixed an issue where the player would be stuck outside the living room in Floor 0 if he managed to activate the second Boss from the corridor. Now the player teleports inside the room.
  • Additional bug fixes and improvements


And that's all! These were features that I was already planning to add to "Loss", but I needed a few more days to develop everything. I really want this to be the best experience possible, and I hope you'll have as much fun playing it as I did working on it! I don't have any other big Updates in mind, so this will probably be the last "Major" update to the game. Thanks for reading until here, and have fun trying the new features!
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