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Update notes via Steam Community
New Features:

Added a button to disable dialogue during battle.
Added new levels Zone3 1-10.
Added new zombies.
Added new weapons.
The new levels are currently quite difficult; players wanting a challenge can attempt them after completing Zone2.

Redesigned Tier 1 Male Zombie (pixel art + icon).

Achievement badges display:
Completing a level without using resource boosts grants 3 badges.
Completing a level with 2x resource boost grants 2 badges.
Completing a level with 3x resource boost grants 1 badge.

When clicking a tile, the tile will show as red.
Upgrades and repairs are now less error-prone.
Zombies will block you from clicking tiles.

Added a button and shortcut key (F) to toggle equipment info during battle.

Repair costs halved.
Health bar no longer shown at 100% health.
No longer trigger repairs at 100% health.

Reduced serum rewards from completing levels.

When starting with 2x resources, killing mutants drops serum at 60%.
When starting with 3x resources, killing mutants drops serum at 30%.
Mutant Type II now drops 3 serums; drop rate affected by starting resources.

Pistol build cooldown changed to 20 seconds.
Defensive structure build cooldown changed to 30 seconds.

Major Character Ability Adjustments:
[Leader’s Presence] All units’ power increases by (15/17/19/21/23/25)%.
[Luck is also a part of strength!] Serum drops doubled.
[Quick Repair] Repair cooldown reduced by (40/45/50/60/65/70)%.
[Target the Fortress!] All defensive structures’ health increased by (400/600/800/1000/1200/1600).
[Upgrade Rebuild Tech] Defensive structures restore full health when upgraded.
[Defense Mastery] Defensive structure build cooldown reduced by 15 seconds.
[Bring Some Iron!] All production buildings’ iron output +10.
[Melee Power Mastery] When units are within 2.5 range, power increases by (15/17/19/21/23/25)%.
[Melee Genius] When units are within 2.5 range, health increases by (200/250/300/400/500/600); health doubles each upgrade (cannot be repaired).
[Upgrade Recovery] When units within 2.5 range upgrade, restore all health.
[Optimized Upgrade] All upgrade costs in battle reduced by (10/12/14/16/18/20)%.
[Battle Command] All defensive structure costs during battle reduced by (25/30/40/50/60/75)%.
[Bang Bang♡~] All penetration increased by (1/1/1/2/2/3).
[Sniper Reload Mastery] Sniper reload speed reduced by (70/75/80/85/90/95)%.
[Sniper Mastery] Sniper build cooldown reduced by 15 seconds.
[Cost Reduction - Shotgun] Base shotgun costs reduced by (25/30/40/50/60/75)%.
[Shotgun Reload Mastery] Shotgun reload speed reduced by (40/45/50/55/60/70)%.
[Spray] Shotgun firing interval reduced by (25/30/35/40/45/50)%.
[Shotgun Mastery] Shotgun build cooldown reduced by 15 seconds.
[Quick Preparation] All pistol costs during battle reduced by (25/30/40/50/60/75)%.
[Headshot] Pistol power increased by (50/75/100/150/200/250)%.
[Pistol Mastery] Pistol build cooldown reduced by 15 seconds.
[Agile Retreat] All items sold recover all resources fully.
[Rifle Power Mastery] Rifle power increased by (25/30/35/40/45/50)%.
[Armory] Base rifle costs during battle reduced by 150.
[Perfect Preparation] Rifle build cooldown reduced by 30 seconds.
[Production Specialization] All production buildings’ base productivity increased by (15/17/19/21/23/25)%, no effect if productivity is zero.
[Production Expert] All production buildings build cooldown reduced by 15 seconds.
[Professional Repair] Repair costs reduced by (50/55/60/65/70/75)%.
[Cut Corners] All build costs during battle reduced by (25/30/40/50/60/75)%.
[Efficiency First] All build cooldowns reduced by 5 seconds.

Other Updates:
Bullet effect toggle setting:
Because bullets use particle systems which are resource-heavy when numerous, turning off effects will apply only basic bullet visuals.

Weapon artwork redesigned.

Added visual effects for repair/upgrade costs.
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