Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Slices of Infinity 2


Get ready to test your wits and your brain in this 2 chapter expansion that features never before seen mechanics like block chains and... wall climbing?!

These levels and mechanics were made possible with the game's built-in level editor system. If your the type to build fun and adventurous campaigns for people to enjoy, or build difficult kaizo levels that'll make people pull their hairs out, this is the ticket!

What are you waiting for? Go on and play with your hearts content and let your creativity shine!



Slices of Infinity 1 CHANGES


In other news, we have made some QOL updates, balancing changes, and bug fixes to several levels in chapters F and G to stay consistent with the new additions of Slices of Infinity 2 and even out the difficulty curve.

------------------------------------LIST OF CHANGES--------------------------------------

ALL SNEAK PEEK LEVELS REMOVED

F07.1
Made top Big Antenna unreachable without using the Timed-Door

F18
Reduced the amount of Spikes
Removed some indestructible blocks near the end of the level

F18.1
Entrance now leads to level select

F18.2
Updated the look of the block chain to fit with the rest of the campaign

F20
Entrance now leads to level select

F22
Bombs now don't get stuck at the top path
Bomb Spawn Rate increased by +10

F23
Reduced Squasher count
Bomb Spawn Rate increased by +10

F24
Changed spawn point
Redone Boss position and path
Changed sign colors
Opening the gun box requires only 1 key
Removed unnecessary Glass
AI traps now start in the Phase 2 of the fight
Changed Squasher starting direction
Left and Right buttons start off locked until a Bomb unlocks them
Boss Health decreased by -40
Spike Probability decreased by -4
Wall Spike Probability decreased by -4
Ceiling Spike Probability decreased by -4
Air Spike Probability decreased by -4

G02
Showcases how Key Antennae can be wireless

G04
Added Dash signs to indicate glass doors
Made some Key Antennae wireless

G04.1
Added Dash signs to indicate glass doors
Made some Key Antennae wireless

G04.2
Added Dash signs to indicate glass doors
Wires of key antennae that are far from a Logic Gate becomes invisible for better readability
Better Reset Button placement

G05
Small Antenna tight jump is now more forgiving

G06
Added Dash signs to indicate glass doors

G07
Decreased Jump Booster cooldown by -9

G15
Speed track is more forgiving of its hurdles

G16
Polished the exit

G17
Changed Level Icon
Drone Acceleration decreased by -5

G18
Changed Level Icon
Extended the length of the top-most Auto-Doors to avoid accidental ceiling climbing

G19
Reduced amount of Laser Guns in the level

G20
Removed Dance Arrows entirely
Lava Pit distance decreased for a more forgiving jump
Drone Acceleration decreased by -5
Drone Spawn Rate increased by +25
Laser Gun Probability decreased by -2

G22
Modified beginning for more open movement
Removed a Bomb spawner
Drone Acceleration decreased by -5
Drone Spawn Rate increased by +25

G23
Drone Acceleration decreased by -5
Drone Spawn Rate increased by +25

G24
Drone Acceleration decreased by -5
Drone Spawn Rate increased by +25
Laser Gun Probability decreased by -1

G24.1
Exit is modified to make sure the players don't leave without the Exploration Point

G25
Smiley Boards are more spread out
Changed Laser Intervals
Slowed down Auto-Doors
Removed unnecessary doors at the top most part of the level
Removed secret entrance
Drone Acceleration decreased by -5
Drone Spawn Rate decreased by -5
Boss Health decreased by -50
Laser Probability decreased by -2
Laser Gun Probability decreased by -2
Dance Arrows now start in Phase 2
Dance Arrow Interval increased by +2
Will You Snail? Content Depot 1115051
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link