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Update notes via Steam Community
■ New Features
・Added a high-difficulty dungeon.
 You can challenge this dungeon using the total number of Bonus Stars you've collected so far.

・Added new boss enemies.
 ・Each boss is protected by a barrier.
 ・Destroying a special device located on the same floor will disable the barrier.

・Added multiple powerful ally characters.
 These allies come with the following unique traits:
 ・Only one of each exists.
 ・They can join your party when you defeat nearby bosses.
 ・Once recruited, they will follow you in other game modes as well.
 ・If defeated, they will leave your party, but can be found and recruited again in other locations.
 ・Their strengthened states will carry over into your next gameplay session.

・Added Blue Stars.
 ・You earn points for each floor you clear. Once the gauge is full, you'll receive one Blue Star.
 ・Blue Stars can be used before starting a run to enhance your party or magic.

・Added blue mushrooms (small / large).
 ・Eating blue mushrooms restores the energy needed to cast destruction magic.
  ・Small: 20%
  ・Large: 100%

・Added blue mushrooms to the “Speed Clear Challenge” mode.

■ Gameplay & UX Improvements
・Allies can now join you in dungeons if you raise their level to 5 or higher when assigning stars at the start.
・When too many bullets are on screen, bullets fired by allies will become more transparent to improve visibility.
・Party members' HP gauges will now appear aligned toward the left edge of the screen.

■ Balance Adjustments
・Changed the level-up effect for the Dual Driller tribe.
 The previous effect, “increased simultaneous shots,” has been replaced with “enhanced wall-breaking power.”
 This change was made to reduce rendering and processing load.

■ Other
・Fixed minor bugs and issues.

Thank you for playing *Dungeon Raze*. We hope you enjoy this update!
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