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Update notes via Steam Community
It's been a month already! Thank you to everyone who has been playing and providing feedback. We've been hard at work incorporating your feedback/fixes and following our last major update that overhauled all NPC decks, this next phase focuses on improving all the effects and AI systems.

Version 1.2.0
  • Reworked all effects in the game using our new testing platform, we’ve checked and tested every effect in the game - everything is working properly now. There may be some edge cases, but please let us know and we'll handle them quickly.
  • Updated some card effect descriptions to make them clearer.
  • Completely changed some card effects like Granite Grasp, Boomley, Sea Trade and more. making them more useful and viable in gameplay.
  • Upgraded the AI making it more of a challenge.
  • Fixed a bug in AI behavior that caused it to leave points unused when it should have been able to act.
  • Resolved an issue were saving and loading back into a tournament wouldn't properly update the board state.
  • The shop in the void will now appear 99% of the time during each run.
  • Changed clone cards' cost to zero, preventing them from being used to summon champions.


Looking Ahead:
Now that we're in a fully stable state, we're focusing on adding achievements next, along with controller support. We don't have a firm deadline for these features, but we're actively working on them.

As always, we'll continue fixing any edge cases and bugs through regular patches.
Thank you for your continued support!
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