Hope - Update 1.2 Patch Notes
1. Improvements & Changes
AI Behavior Improved
Wire Action model updated
Weapon physics system revamped
Weapons can now be dropped and picked up (by both players and AI) To Press "G"
* AI will switch to a dropped weapon if it’s better than their current one.
Most maps now include grass and trees
New Melee Weapon Added: "Spear"
* The longest and most powerful melee weapon in the game (as of Update 1.2).
New confirmation popup appears when opening external links
Playground Mode: You can now see AI movement points on the map
* AI chooses one randomly and moves toward it.
2. Coming in the Next Update
- AI will take cover behind structures
- AI will be able to use mounted weapons
- New maps: Apartment, City, and a new one for Playground Mode
3. Join Our Discord
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4. A Message from the Developer
Originally, "Hope" was designed as an open-world territory war game.
The idea was to fight across vast land, loot, build shelters, and capture regions like in real wars.
But developing such a large-scale game solo proved too difficult.
That’s why it transformed into the immersive simulation FPS it is today.
If there's an opportunity in the future, I plan to release an open-world territory war DLC for about $2~3.
And although no one had purchased the game when I was preparing this update...
If you’re reading this because you bought the game — thank you so much. I’ll keep working hard.
Changed files in this update