Hey Everyone!
I've been working hard to tackle all the bugs and suggestions you've all been bringing to me, and this patch should take care of a couple of the big ones! Keep the feedback coming, either here in the Steam Forums or over on the Discord!
Patch Notes:
- Starting a new game mode with effects turned off shouldn't just show a black screen anymore,
 
- I beefed up the way that saving works, so the game now does better checking that the files are formatted correctly (and not blank). I also created a backup system for savesettings.SAV, since this file seemed to get corrupted the most when players lose power or the like.
 
- Auto Fishing should no longer hover at the bottom of the level
 
- Added version number to the title screen
 
- Apple game lasers don't get canceled when hitting fancy fliers anymore
 
- Henry's Brethren upgrade will now show up correctly in your first game mode
 
- Inventory should no longer be able to go negative for any reason
 
- Added another error check when fighting Morgana to stop the crashes
 
- Dodge's Focus upgrade now correctly applies +10% dodge instead of +1%
 
- Clicking the item menu from the Talent menu before unlocking items will no longer crash the game
 
- Capped the +value level of ice blocks at +99 (because people were getting super high numbers that would break the game!)
 
- Fixed bonus character battle stat calculations
 
- Might have fixed the issue where enemies were suddenly getting tons of hp in battle (if it was related to damage-return weirdness).
 
- Auto-positions will no longer be locked on in game modes where Flip's power has been used but the auto-battle menu isn't unlocked yet.
 
- Fishing powerup time+ upgrade now correctly shows +50% increments instead of +10%
 
- Added a slight pause when the menu shows up after a minigame ends, so that players don't accidentally hit replay instantly
 
- Fixed power level calculation after bonus characters are in party
 
- Newtonian waves should now stop when pause menu is active
 
- Achievement for 100 stacks of all elements should now check all enemies instead of just one
 
- Map update - added the other waterfall
 
If anyone ran into issues with one of their save files getting messed up (usually from losing power while in the middle of a save), let me know over in the Discord! I can try to troubleshoot with you or cook you up a custom save file. I'm hoping the issue will be fixed now!
Thanks!
Pete
 
 
 
 
Changed files in this update