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Update notes via Steam Community

Commanders! 🫡

Today’s update focuses on resolving issues with how the game saves and processes unlock conditions for heroes, towers, doctrines, and badges. These changes are aimed at preventing incorrect unlocks, or worse, not receiving them at all. 🔓

You should no longer encounter problems like receiving the wrong badge for the difficulty you completed, or not receiving a badge despite meeting the requirements. 🎖️

We’ve also updated how the game saves your progress to reduce the risk of data loss when quitting the game, including abrupt exits. Your progression should now be reliably preserved. 💾✅

This update lays the groundwork for several big changes coming soon, including a major rework of how difficulty scales in Endless Mode. Our goal is to enable larger-scale battles and offer deeper strategic possibilities. Before building on top of the current systems, we wanted to ensure the game’s foundation is solid and reliable. 🧱🛡️

Thank you for your support and valuable feedback, it helps us focus on what truly matters. We’re excited for what’s ahead and can’t wait to share more with you in the next updates! 🚀

Full patch details below:


Additions / Improvements:
- Tooltips of Neutral buildings now directly display their effects
- Advanced Imperial barracks colors now match with their weapons
- New bomber sound effect


Bug fixes: 👾
- Fixed an issue when quitting the game could result in an unlock never being completed
- Fixed an issue where a properly unlocked Foe, Doctrine, or Building was not properly being unlocked.
- Cleaned up display of commanders having Frontier 19 badge while having never played any Frontier mode
- Fixed an issue resulting in progression being lost (this fix does NOT retroactively restore saved progressions)

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