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Update notes via Steam Community
**Experience Improvements:**
※ Adjusted mana restoration mechanics: Killing enemies now grants additional mana, with increased attack-based mana regeneration for smoother talisman and array gameplay.
※ Reduced **Blood Orb Matriarch**'s HP and shield values in Chapter 2 for quicker combat resolution.
※ Streamlined Chapter 3's "Farewell Master" storyline by significantly lowering **Refined Scorpion (Yeluohe)**'s health pool.
※ Execution gauge improvements:
- No longer decays after **Elder Monk**'s burrow attack
- Removed gauge depletion during **Stone Guardian**'s spin/floating slam attacks
_(Precision combo players rejoice!)_
※ Added revival limits:
- Enemies can only resurrect via cocoon **once** per death
- Max **1 split** per enemy fatality
※ Boosted soul acquisition rates in first 5 chambers through optimized reward distribution.
※ Enhanced relevance and readability of **Fate Register** bond hints.

**Bug Fixes:**
※ Fixed **Drum** attacks failing to trigger **Crosswave** on marked enemies.
※ Resolved **Crystal** collection failure in Lore Archives.
※ Addressed achievement unlock issues when completing runs without offerings.
※ Patched edge cases where rewards/enemies could spawn outside playable areas.
※ Corrected automatic reset of **Dash** charges during movement.
※ Updated outdated terminology in soul skill descriptions (legacy terms/skill names).
※ Fixed multiple bond effect mismatches in skill tooltips.
※ Balanced **An·Qing Qusuo**'s effectiveness to match description.
※ Addressed display abnormalities on specific screen resolutions.
※ Rectified text errors in select offering descriptions.
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