**Experience Improvements:**
※ Adjusted mana restoration mechanics: Killing enemies now grants additional mana, with increased attack-based mana regeneration for smoother talisman and array gameplay.
※ Reduced **Blood Orb Matriarch**'s HP and shield values in Chapter 2 for quicker combat resolution.
※ Streamlined Chapter 3's "Farewell Master" storyline by significantly lowering **Refined Scorpion (Yeluohe)**'s health pool.
※ Execution gauge improvements:
- No longer decays after **Elder Monk**'s burrow attack
- Removed gauge depletion during **Stone Guardian**'s spin/floating slam attacks
_(Precision combo players rejoice!)_
※ Added revival limits:
- Enemies can only resurrect via cocoon **once** per death
- Max **1 split** per enemy fatality
※ Boosted soul acquisition rates in first 5 chambers through optimized reward distribution.
※ Enhanced relevance and readability of **Fate Register** bond hints.
**Bug Fixes:**
※ Fixed **Drum** attacks failing to trigger **Crosswave** on marked enemies.
※ Resolved **Crystal** collection failure in Lore Archives.
※ Addressed achievement unlock issues when completing runs without offerings.
※ Patched edge cases where rewards/enemies could spawn outside playable areas.
※ Corrected automatic reset of **Dash** charges during movement.
※ Updated outdated terminology in soul skill descriptions (legacy terms/skill names).
※ Fixed multiple bond effect mismatches in skill tooltips.
※ Balanced **An·Qing Qusuo**'s effectiveness to match description.
※ Addressed display abnormalities on specific screen resolutions.
※ Rectified text errors in select offering descriptions.
May 29 Daily Update
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update