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Update notes via Steam Community
Just realized I forgot to post 1.20 changes so it'll be added here

Starting from this version, I wanted to start buffing melee weapons to give more purposes. So here comes melee specific buffs. These usually have a higher proc rate and higher damage. and most of them spawn effects on enemies hit.

Version 0.121:


** New Features **

  • - melee type powerups added (intended to have higher spawn chance and more damage than general)
  • - Palm Strike (On hit chance to spawn a cone wave that hits enemies behind)
  • - Vacuum Strike (On hit chance to spawn a vortex to pull in enemies on that target)
  • - Explosive Strike (On hit chance to spawn an explosion on enemy)
  • - Super Slime Aura White added
  • - Super Slime Aura Red added
  • - Super Slime Aura Blue added
  • - Super Slime Aura Rainbow added
  • - Claw Strike Added (hold / tap mechanics not in due to bug complications in #🕒progress-dump )
  • - Similar to sword but with 5 hit combo (built in bleed)


** Bugs / Adjustments **

  • - fishing out ultra crown sized fish now gives you 5 crowns
  • - Claw Strike Bleed Buff
  • - Rotating Bonus Weapons Every Run
  • - (Each equipped bonus weapon adds +10% to final damage)
  • - (Equipping at least one will increase gold drop count by 1 per kill)
  • - changed projectile icon to be more intuitive
  • - made level up only play once even on multiple level ups
  • - modified powerup spawn code to reduce potential stuttering in the future
  • - armor has rarity and gives more depending on rarity too
  • - Fixed Cannon Bug (Finally)
  • - Added system to offset misc accessories based on pattern (Super slime aura centers correctly)
  • - Amaterasu Sigil Displays properly in the UI now
  • - standardized ui generation of slimes to be more consistent across different menus
  • - changed melee displacement logic to account for new wep
  • - spawn restrictions to be away from player for mobs
  • - slight delay before first attack queue
  • - capped damage sfx volume so it doesn't kill your ears (still wip so might get crunchy instead)
  • Loading history…
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