Starting from this version, I wanted to start buffing melee weapons to give more purposes. So here comes melee specific buffs. These usually have a higher proc rate and higher damage. and most of them spawn effects on enemies hit.
Version 0.121:
** New Features **
- - melee type powerups added (intended to have higher spawn chance and more damage than general)
- - Palm Strike (On hit chance to spawn a cone wave that hits enemies behind)
- - Vacuum Strike (On hit chance to spawn a vortex to pull in enemies on that target)
- - Explosive Strike (On hit chance to spawn an explosion on enemy)
- - Super Slime Aura White added
- - Super Slime Aura Red added
- - Super Slime Aura Blue added
- - Super Slime Aura Rainbow added
- - Claw Strike Added (hold / tap mechanics not in due to bug complications in #🕒progress-dump )
- - Similar to sword but with 5 hit combo (built in bleed)
** Bugs / Adjustments **
- - fishing out ultra crown sized fish now gives you 5 crowns
- - Claw Strike Bleed Buff
- - Rotating Bonus Weapons Every Run
- - (Each equipped bonus weapon adds +10% to final damage)
- - (Equipping at least one will increase gold drop count by 1 per kill)
- - changed projectile icon to be more intuitive
- - made level up only play once even on multiple level ups
- - modified powerup spawn code to reduce potential stuttering in the future
- - armor has rarity and gives more depending on rarity too
- - Fixed Cannon Bug (Finally)
- - Added system to offset misc accessories based on pattern (Super slime aura centers correctly)
- - Amaterasu Sigil Displays properly in the UI now
- - standardized ui generation of slimes to be more consistent across different menus
- - changed melee displacement logic to account for new wep
- - spawn restrictions to be away from player for mobs
- - slight delay before first attack queue
- - capped damage sfx volume so it doesn't kill your ears (still wip so might get crunchy instead)
Changed files in this update