Feudals,
the patch contains some big changes and fixes. It also sets us up for transition to a new gameplay direction. Let's begin!Guilds
Fixed: In order to maintain a guild monument on Arden, you need to have at least 5 premium characters as members - otherwise a monument will collapse in 72 hours. However, this mechanic did not work properly, so we had several reports of guilds having less than 5 premium characters without any consequences. Now this issue has been fixed, and the mechanic will work as designed.In conjunction with this, we would also like to announce that the minimal number of characters with premium in a guild is decreased from 5 to 3!
Changed: upkeep for extra outposts will be increased.
Due to the absence of a limit on outposts for Tier 4 monuments, players have been able to construct and maintain almost unlimited number of outposts. The current situation makes claims more protected, as guilds can maintain multiple layers of outposts without significant upkeep consequences. By introducing a scaling upkeep system, we aim to create a strategic decision-making process where guilds must weigh the cost of additional outposts against their benefits.

How will it work?
- An increased upkeep multiplier will be applied to guilds with 8+ non-military outposts;
- Military outposts will not count towards the total number of outposts for this calculation;
- This change applies globally to all non-military outposts owned by a guild.
Crafting
Changed: now the crafting structures will have a list of available recipes. In the “Craft” ability window you will see a “Recipies” button, which will show you all the items you can create with this structure, along with the materials required. For now, this function is enabled for “Big Drying Frame/ Drying Frame” and “Big Tanning Tub/ Tanning Tub”, but it will be expanded in the future patches.N.B. You can experience an issue with indication of hides in a Drying Frame.
In this window, the indication will start from 10 hides, but you will only need 1 hide. However, you need to have 10 hides in inventory to launch the process. This is a known issue which will be addressed in our upcoming patches.
Changed: "Load of" ability has been adjusted.
Reduced required resources:
- Load of Charcoal: quantity 12->10
- Load of Linen hanks: quantity 55->50
- Load of Glass: quantity 22->20
- Load of Charcoal: skill 60->90
- Load of Linen hanks: skill 60->90
- Load of Glass: skill 60->90
Animal lore
Introducing “off-season” breeding for animals
New: we’re introducing a new off-season breeding system for animals. Even if an animal is not listed in the current in-game calendar week, it can still provide offsprings.Animals that are “in-season” (as defined by the calendar) will receive full breeding bonuses, including quality increase. “Off-season” animals can now also breed during those days, but with reduced quality bonuses.
This gives players more flexibility in managing livestock, while still rewarding optimal timing based on the calendar.
Let us illustrate the change with an example. The game currently has 6 different types of breedable animals: rabbit, chicken pig, sheep, cow, horse. If we look at the actual game calendar, on day 5 the animals which can breed are chicken, pig, cow - they are “in-season”. We want to make it so that the rest of the animals can also breed on day 5. However, the quality increase for off-searon animals will be lower:
- Breeding animals “in-season”: chance to increase newborn quality by 1-4 points
- Breeding animals “off-season”: chance to increase newborn quality by 1-2 points
Map
Fixed: the map’s regions filter now displays Arden’s regions.Fixed: new regions and new prime times are added to the map and the dashboard.
Arenda/IBs
Fixed: Sometimes players might have encountered a “DB error” when attempting to teleport to an IB. Now the issue should be solved.Combat
Changes: Naphtha pot damage is reduced by 20%.New: fast-looting for corpses is now incorporated in LiF (Ctrl+LMB) and available for all players. We believe that this will help create a level-playing field in the long run. We will continue our work to combat third-party scripts which we find detrimental to the game. However, it is a delicate work, as we do not want to bash innocent players.
Knools
Changed: the natives’ combat style is too archaic to challenge the feudals, a simple footwork, a step back could make them miss. But the natives learn, too. “Native Bear”, “Native Mole”, “Native Chieftain” will now come closer to the players and be more aggressive in their attacks. We will continue to work on knolls AI to make the encounters more interesting.Technical
We continue to implement technical improvements so that the players never encounter “Waiting for server” error.UX/UI
Fixed: slider in “Battles” now lets players scroll down to see all the available IBs.Various visual improvements, i.a. better “quality” depiction for some items.
What's next?
This time, we would also like to give you a little peek at what is coming. Keep in mind that it is not an exhaustive list of tasks we set for ourselves. However, we believe that it outlines the key directions of work quite well. Hope you like it!
Changed files in this update