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Update notes via Steam Community
Patch 2 Update 7
Hopefully the last patch before this beta goes to main!

FLESHBOUND CHANGES
Now only redistributes damage dealt by enemies.
Distributed damage is calculated after the initial recipient’s resistances.
Issues a faux damage event for all redistribution targets as though they took the redistributed damage from the enemy (triggers retaliation effects).
Only redistributes as much damage as would have been taken, rather than sending the same damage to every Fleshbound ally (works similar to Blood Golem).
Fleshbound now properly displays its description along with a running total of allied Fleshbound in the tooltip.
Fixes an issue where save/load or corruption could make some Fleshbound units indestructible.

BUG FIXES
Fixes a crash when Barklord, Warlock or Bone Wizard attempt invalid swaps.
Fae Malevolence, Amulet of Emerald Flame, Flamenweaver and Scepter of Mischief now accept damage from enchantment skills as well as spells, as intended.
Mass Immolate now affects multi-tile units correctly.
Fireball meteor no longer deals physical damage outside the center tile.
Razorshaping shards now originate from the caster’s position, as described.
Corrects various typos and tooltip errors.
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