Hello heroes!
We’ve made the following bug fixes and balance updates to Slime Heroes today. We’ve also done a lot more Multiplayer sync fixes between players.
Balance Notes
- Lowered flathead enemies’ attacks by 10%
- Equalized battle dungeon enemies bonus health and damage to 140%
Single Player
- Player couldn’t rotate sometimes after using skills
- The player couldn’t move sometimes after leaving the Orion Menu
- Humming sound effects constantly playing
- Removed an invisible barrier in the Decoy Dungeon
- The level-up system would not allow an upgrade when the shard count is exactly equal to the cost
- Lots of localization fixes for text
Online Multiplayer
- Second-player jitters when using basic and heavy attacks
- All enemy health bars appear on first player's screen when the second player joins
- Slime jump causes unintended jittering forthe second player when double jump is enabled
- Enemies are falling through the world sometimes when the second player joins
- Second player dash would not restore sometimes
- The second player dodge recovery accessibility setting wasn’t working
- Ice desync between both players
- Enemies' health bars were not synced up betweenthe first and second player
See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form
Feel free to join our Discord for more communication and updates!
Changed files in this update