Have you been well? We are very happy to be able to see you play and to receive your support!
Today, we bring you more consistent patch to fix some issues and visuals.
It will also improve details, visuals and QOL in general.
Thank you again for your feedbacks!
Update highlights:
- Reworked visuals for agriculture fields: Reserved plot for farming extension will now be tied to the main farm to make its purpose clearer.
- Improved resources collection area: when creating a district or placing a building on a collectable zone, tooltip will now display the updated quantity according to the new area.

- Improved skybox and camera angle (yes, previously it was angled to avoid visualizing the sky too much. It’s prettier now so you can see it.)

- Increased zoom out capacity

- Fixed issue where you could build outside of the game boundaries
Read the whole patch notes to see the changes in details!
Full patchnotes
In-game
Collectable zones:
- Previewed quantity will now be visible in collectable zone tooltip while placing buildings and districts
- Improved collectable zone tooltip position
- Improved position of gather house placement panel so that it does not hide relevant collectable zone
Farming extension buildings (windmill, …):
- Changed position of farming extension building parcel (always next to the main building) and reworks visual of that parcel when it’s empty
- On existing save, farming extension parcels will be automatically moved to respect this new rule
- Improves farming districts highlighting when building a farming extension
Others:
- Welcome quality setting screen
- Added placeholder to welcome screen quality settings dropdown
- Order of quality settings options has been reversed
- Added placeholder to welcome screen quality settings dropdown
- Clarified the button of the second step of the new game wizard
- Prioritized farming district building icons over alerts on hover and select
- Increased max zoom and allows more vertical rotation at some zoom levels
- Adding validation check that construction is not outside the map (districts, gather houses, castles, decorations).
UI QoL:
- Companion assignation panel will now close after assignation
- Adding building name tooltip on building icons (companion assignation panel, companion panel, town hall production tab, ...)
- Resource trend tooltip will now close when opening the resource production chain tooltip
- Adding keyboard shortcut info in decoration placement panel for five first decorations
- Changes font of placement panel alerts and infos
- Removed icon from farming fields
- Prioritizing building icon over alerts when hovering or selecting an urban district
- Replaced save menu check button by "Ok" button
- Game menu will now close after saving
- Added discord and survey links at the end of early access screen
Art
- Reworked visual of the spinning workshop
- Replaced the sky by a nicer one (it’s cute)
- Improved map borders fog of war
- Improved depth of field based on zoom level
- Improved visual positions of performance stages and theaters (On existing save, existing performance stages and theaters visual may be changed)
- Adds animation to the water wheel of the lumber mill
- Reduced size of sawmill visual
- Changed carved stone fences to have rounded top
Bug fixes
- Fixed leather rope production chain tooltip
- Lumberjack leveled up tutorial: Fixes wrong dialogue speaker when there are several lumberjacks
- Fixed unlocalized string in save panel
- Fixed “ambiant volume” setting name
- Removed tree fall animation during reshaping tutorial
- Fixed dialogue speaker in "A guest from afar" quest
- Fixed building selection SFX is not played
- Stopped removing trees during reshaping tutorial
- Fixed credits in non-16:9 resolutions
- Fixed tier 6 houses wrongfully unlocked (including existing saves) and fixed errors related to them
- Fixed destruction of a building construction before scaffolds are created
- Fixed one supporter pack DLC decoration is not unlocked (including existing saves)
- Fixed an issues where farming zoning could lead to higher parcel count even if area looks smaller
- Changed old French "bon jour" into modern French "bonjour"
- Fixed black lines in fog of war on map borders
- Fixed iron ore shadows
- Fixed shininess of berry bushes when seen from far away
- Fixed an error that made notifications and building icon go crazy
- Slightly improved performances of district creation and gather house placement
- Fixed decoration and gather house placement rotation speed that was frame rate dependent
- Fixed issue when farming building selection SFX was not played when selecting the whole farming district
- Fixed an issue where town hall construction limit was not shown while placing decorations
- Fixed "Montalba plains" map population spawn positions
- Fixed vsync setting is lost after a quality setting change
Thank you!
Please don’t hesitate to report any other issues you might have encountered: https://link.irregular-shapes.com/BugReport
Special thanks to our players on Discord helping us tackling issues and making amazing suggestions and huge shoutout to (I sadly can't mention all of you!):
- Rakis
- Natt
- Armagodura
- SL7205
- Chancedale019
- Tobi
- Armage
- Knörpeltäng
- Bananas3501
- Hyrroh


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