https://www.youtube.com/watch?v=u8JdB2YwzPk
Content and Features
- Speed of sound now depends on altitude (340m/s at sea level, reducing to 290m/s above 11,000m)
- Transonic effect increases drag when an aerodynamic simulated object (aircraft, missile, bomb..) gets close to Mach 1.0
- Complete missile seeker refactor (optical, IR, radar, anti-radiation, cruise missile), with more reliable results and better performance overall.
- Increased maneuvering drag for most missiles, allowing kinetic evasion tactics in some envelopes
- Aircraft RCS now decreases when external weapons are expended.
- Aircraft drag now decreases when external weapons are expended.
- New guidance method : laser designator (automatic with target selection)
- New feature : laser designator can guide any friendly laser-guided weapons to targets (buddy lasing)
- New missile : AAM-36 Scimitar, beyond visual range ramjet active radar missile, up to 150km range at Mach 4.0
- New missile : IRM-S2 short range (~10km) IR missile
- New missile : Tusko-B, long range surface attack missile
- New missile : Piledriver TBM, large tactical ballistic missile for SFB-81 Darkreach
- New missile : ATP-1, anti tank missile with top attack behaviour for SAH-46 Chicane
- New rocket : AGR-24 Kingpin, laser guided 127mm rocket
- Changed : AGR-18 Lynchpin is now laser guided
- New option : Demolition Bomb for VL-49 Tarantula
- New option : internal IRM-S1 for SAH-46 Chicane
- New option : internal ATP-1 for SAH-46 Chicane
- New option : ALND-4 in outer bays for SFB-81 Darkreach
- New 'heater bay' internal IRM-S2 stations for KR-67 Ifrit
- New external ECM pod for CI-22 Cricket, SAH-46 Chicane, VL-49 Tarantula
- New mission format allows setting aircraft loadout options with a text reference to the weapon mount name instead of a numerical index
- New model and textures for AGM-99
Bug Fixes
- Fixed : nuclear bombs were not damaged by high impact force with water.
- Fixed : double smoke trails on AAM-29 Scythe
- Fixed : CIWS turrets ignoring missile / bomb acceleration when leading the target
- Improved : collision detection of air-dropped vehicles and cargo
- Improved : cargo vehicles are now much less likely to survive severe crashes
- Improved : severe roll induced by yaw inputs on KR-67 Ifrit
- Fixed : impossible to issue orders to friendly group of units
- Fixed : capacitor charge not updated when spawning in the air
- Improved : vehicles and cargo getting stuck by the ramp of the VL-49 Tarantula
- Fixed : misplaced visual effects of AShM-300 VLS boosters
- Fixed : AI could use conflicting bays options for Tarantula (cargo + side gun) and SFB-81 Darkreach.
- Fixed : donating negative funds to faction, would increase player funds and decrease faction funds.
- Fixed bug causing Annex crews to immediately scuttle their ship after receiving damage to the stern
- Fixed: Instances of physics instability caused by incorrect mass accounting during weapon rearmament
- Fixed: Instances of fuel tank fires being ignited by minor collisions
AI
- Fixed AI aircraft firing missiles at targets outside the weapon's maximum engagement range
Interface
- Aircraft HUD now displays AoA (with alpha symbol), Mach and G values where appropriate
- Missile HUD now uses only range ladder
- Missile HUD now uses better estimation of no escape zone (NEZ)
- Missile warning system now only warns of active radar homing missiles when the missile is in active mode (typically within 12km)
- Missile warning system now only warns of passively seeking missiles (IR, optical, etc) when missile is within 5km
- New laser guided weapon HUD interface.
- FS-12 Revoker and KR-67 Ifrit now use variable afterburner throttle gauge
- Optimization of HUD icons
- Added an estimated time of flight (ToF) to bomb CCIP / CCRP
Audio / Effects
- Optimized dust effects for all objects
- Improved and optimized water downwash particle effects
- New tire contact sounds added
- New / improved explosion and fireball effects
- New / improved unit destruction effects with debris
- Improved nuke water effects (explosion, shock wave)
- Improved horizon appearance at high altitudes
Balance
- Curated several loadout options, replacing some redundant or unbalanced options
- Reduced radar clutter factor, significantly improving look down / shoot down ability
- Annex carrier now fires longer-ranged IRM-S2 SAM from missile turrets
- Aircraft with radars can now locate surface units upon being pinged by their radar
- Afterburner thrust reduction with altitude
- Increased KR-67 Ifrit thrust at medium to high altitudes
- Tweaked control filters for fighter jets for slightly better response and pitch authority
- Annex crews are now much better at closing doors when their ship is taking on water
- AGM-99 has a more effective terminal evasion pattern
Known Issues
- Ships may start ignoring player-issued waypoint commands several minutes after they're given
Changed files in this update