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Update notes via Steam Community
Greetings Cleansers,

The Zombies vs Vampires Fest is now live and Exanimate will be partaking in it. Along side the event as well we will be releasing a content update, nothing screams Vampires like dressing up as one and firing off a bunch of explosives. The changes will be listed below, the update will includes new content, quality of life changes, balance changes and bug fixes.


New Content



Cosmetics


Vampire Head
  • For if you want to have the fangs of your vampiric appeal


Vampire Torso
  • For if you want a fancy cloak akin to a vampire


Bat Wings
  • For if you have high ambitions of wanting to fly like a vampire



Weapons


Standard Grenade Launcher
  • A small grenade launcher that deals no impact damage and has a small weak explosion


Advanced Grenade Launcher
  • A traditional launcher with greatly increased fire power compared to the previous tier


Heal-Launcher
  • A modified Standard Grenade Launcher with custom shells designed to heal the living and erode the dead


Heal-Thrower
  • A modified Flamethrower designed to be much lighter that fires a healing beam that can burn and melt the undead



Grenades


Frag Grenades
  • An explosive grenade with a higher explosion radius and pierce but increased fused time and reduced damage



Starting Items


Standard Grenade Launcher and Standard Hammer
  • Start the mission with a Standard Grenade Launcher and Standard Hammer




Balance Changes



Game Modes


Skirmish
  • Spawn rate is now increased by 10% for each additional player


Horde
  • Spawn rate is now increased by 12.5% for each additional player


Wave
  • Spawn rate is now increased by 12.5% for each additional player



Difficulty


Calamity
  • Enemy health scaling decreased from 162.5% to 150%



Weapons


Blunt Gun
  • Ammo increased from 34 to 42
  • Shotgun burst increased from 5 to 6


Flamethrower
  • Magazine size increased from 75 to 100
  • Backup ammo increased from 375 to 400


Pump Action Grenade Launcher
  • Renamed to Super Grenade Launcher
  • Tier decreased from 4 to 3
  • Projectile damage decreased from 5 to 4
  • Explosion damage decreased from 10 to 8
  • Reload time increased from 1.25s to 1.5s


Bow Blade
  • Ammo increased from 45 to 60


Rail Gun
  • Pierce decreased from 4 to 3



Grenades


Explosive Grenade
  • Impact damage decreased from 1 to 0.5


Impact Grenade
  • Impact damage decreased from 2 to 1
  • Explosion damage increased from 10 to 12


Concussion Grenade
  • Impact damage decreased from 1 to 0.5


Healing Bomb
  • Impact damage decreased from 1 to 0.5


B.H. Bomber
  • Is now available to be selected from the Player Setup
  • Fuse time increased from 1.25s to 2.5s
  • Impact damage decreased from 1 to 0.5
  • Points granted for unlocking higher tier weapons decreased from 5 to 1


Devastating Detonator
  • Is now available to be selected from the Player Setup
  • Fuse time increased from 2.5s to 3.75s
  • Impact damage decreased from 1 to 0.5
  • Points granted for unlocking higher tier weapons decreased from 5 to 1



Vials


Debuff Vial
  • Healing decreased from 5% to 4%
  • Reduced fire rate increased from 25% to 33%
  • Negative effect now affects melee attack speed



Nomad Buffs


Nomad Critical Buff
  • Healing increased from 1% to 2%
  • New Effect: Increase critical hit chance by +5% if you do not own the Critical Buff



Zombies


General
  • Major Threats explosion damage resistance now triggers on all explosions, not just grenade explosions


Twitcher
  • Dodge amount on Epidemic decreased from 2 to 1
  • Dodge amount on Pandemic decreased from 3 to 2
  • Dodge amount on Apocalypse decreased from 4 to 2
  • Dodge amount on Calamity decreased from 5 to 3
  • Dodge cooldown on Outbreak decreased from 3.5s to 2.5s
  • Dodge cooldown on Epidemic decreased from 3s to 2s
  • Dodge cooldown on Pandemic decreased from 2.5s to 2s
  • Dodge cooldown on Apocalypse decreased from 2s to 1.5s
  • Dodge cooldown on Calamity decreased from 2s to 1.5s


Injector
  • Melee attacks can no longer apply Injector's Venom Debuff if target already has it



Miscellaneous Changes


Supply Crate
  • Now drops between 0 and 3 gold money when breaking open



Fixes


Bugs
  • Fixed a pathing exploit down the elevator in Labs
  • Fixed Impact Grenades dealing the incorrect explosion damage
  • Fixed Incendiary Bombs displaying and dealing the incorrect impact damage
  • Fixed Devastating Detonator having the incorrect pierce
  • Fixed players healing each other with Med-Guns while dead
  • Fixed player cosmetic drops not matching the intended cosmetic
Windows 64-bit Depot 1806051
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