
Hello everybody!
We've been working non-stop in the last 48h to solve the major issues from all the reports we've received. The biggest issue we've seen is that chinese players cannot play properly using Steam's connection (TCP/IP still works fine) so we've been working on setting up a dedicated server for the Asian region.
Apart from that, we've been working on fixing the major crashes (there are quite a few still to fix) so we hope that the game gets a bit more stable with this update. We've also heard your feedback about balance, and we've made some modifications to the game to hopefully make the game more balanced and enjoyable. We are still processing all your reports, tickets, reviews and forum posts (I'm only one person and there are hundreds of them!) and It'll take some time, but we are going to check every single one of them.
Thank you once again for your support and comprehension, we are a small team with only one programmer and we can't fix everything as fast as we would like to. 🙏
Dedicated server in Asia region
We've received your feedback about the multiplayer issues. Sadly, this issues are related to the Steam servers and there's nothing we can do. We provide an additional connection method via TCP/IP that doesn't have any of the latency or disconnection issues, but we understand that not everybody is savy enough to open ports or join a virtual lan network.You can access this dedicated server by opting-in to the "china-dedicated-server" beta branch, by right clicking the game in your library, going to properties and then to betas.
We want everybody to be able to enjoy Tinkerlands multiplayer, so we've been working these past two days in setting up a dedicated server on Asia. This is still a work in progress, and might be buggy as we had little time to work on it, but let us know any issues you might face with it and we'll be working on making it stable as fast as possible.
Tinkerlands v0.1.2.0
Saving now locks the game until It's completed
We've seen quite a few reports of corrupted save data, because players would crash, disconnect or forcefully close (via alt+f4) the game during an auto-save. To prevent (or reduce) the occurence of this issue we've made saving lock the game until It's completed. We have also added a <Save> button to the ingame menu to save the game whenever you want, without the need of exiting the world.We are going to rework the save system so It's transparent to the player, so stay tuned for future updates.
Added <B> button to consume all buffs in inventory
We will include this into keybindings and on gamepad in the next updates, but for now you can use the B button to consume all the potions and other misc buff you have on your inventory. No more using each item individually!
Full list of changes
- Saving now locks the game until It's completed, to prevent save corruption while we improve the system.- Added a 10 seconds warning before auto-save kicks in.
- Added a <Save> button to the ingame menu. In the next update will add options to disable auto-save If the player wants it.
- Added <B> button to consume all buffs in inventory. We will include this into keybindings and on gamepad in the next updates.
- Language is now auto-detected the first time the game is opened.
- Navigation map can now only be re-rolled when the ship is on the Main Island.
- Increased full copper armor set defense bonus from 16 to 18.
- Increased full iron armor set defense bonus from 20 to 24.
- Increased full gold armor set defense bonus from 24 to 30.
- Increased full spider armor set defense bonus from 28 to 32.
- Reduced general reforge cost multiplier.
- Reduced enemy spawn rates in snow forest.
- Slightly increased the map's fog clearing radius.
- Removed rock drops from Trichroma crystals.
- Made chairs and stools non-solid and non-hookable.
- Reduced the amount of slimes spawn by the Slimeking.
- Reduced the aggro range of Swamp things.
- Reduced jungle enemies HP.
- Reduced the hard difficulty enemies HP scaling from 75% to 50%.
- Multiplayer enemy HP scaling now only affects bosses.
- Fixed Ancient Mummy using a wrong sprite.
- Fixed mushroom anvil hit particles.
- Fixed a bug where Jungle's temple music wouldn't play at night.
- Fixed Tut's projectile collision masks.
- Fixed a bug where the Blowgun wouldn't appear in the anvil.
- Fixed a bug where Coraline Fields critters wouldn't spawn.
- Fixed a bug that would keep chests open and unusable If they were saved in this state.
- Fixed a bug that would crash the game if the host disconnected while a client was using a hook.
- Fixed a bug that would prevent chests from being destroyed on game start If they blocked player.
- Fixed a bug that would crash the game when applying Conductor state to a worm enemy.
- Fixed a bug that would randomly crash the game in multiplayer when spawning a summon.
- Fixed a bug that would make the world time act weirdly in multiplayer.
- Fixed a crash that would occur when a player disconnects before loading a world.

Changed depots in china-dedicated-server branch