Version: FoxtrotHotelWhiskyFootfungus
Today I fixed some long standing bugs.
Submarine attacks were not appearing in replays, so I fixed that.
FINALLY I figured out why destroyers made no sound during their attack animation. So, the sound event was supposed to be triggered on the first frame of the attack animation, but when I looked at the transition between the idle state and attacking state, if you zoomed in to microscopic levels, it looks like the idle state overlapped the attacking state by one frame, overwriting the event that was supposed to play the sound. Can't see it unless you zoom all the way in the Unity editor.
The steam version is not supposed to have buttons for ammo, that's a mobile thing only. On steam we do not need ammo for multiplayer.
There was a bug in the bug reporter when a specific bug happened, so I fixed the original bug and then the bug in the bug. Bugs are inevitable in a solo dev game, but one thing I can't tolerate is bugs in my bugs.
Changed files in this update