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Update notes via Steam Community
Early Access Patch #12 (v0.2.2) features new content: the "Trial of Instinct"! The Trial of Instinct provides a fun new way to play Splintered with it's own set of challenges. This trial also comes with two new achievements.


Trial of Instinct
  • Enemies are faster than ever leaving you with no time to think, but Aedma has blessed you with supernatural Instinct!
  • Featured Modifiers:
    • Instinct Mode. Combat unfolds automatically and you can only choose between fight or flight! When in battle, your character will instinctually try to make the best move against your opponent. Your spells, items, and equipment abilities will influence your character's split second decisions.
    • Clearing the Trial of Instinct unlocks this modifier in the Randomizer's custom settings.


Additional Updates:
  • There's now a timer that tracks your current run time when playing content outside of the main quest (the "Randomizer" or "Aedma's Trials").
    • The run timer can be viewed in the pause menu when playing a randomizer run or trial.
    • Your "Clear Time" will also be displayed in the main text box when you complete one of these runs.

  • Fixed an issue where the "Help" system progress wouldn't save properly under certain conditions.
    • This also fixes a downstream effect where playing Chapter 1 on File 1, and then switching to Chapter 1 on File 2, would pollute File 2's "Help" data (and vice versa).

  • Two new achievements have been added for the "Trial of Instinct".
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