I see that there're still some confusing moments and bugs in the game, so I've tried to fix that.
1. Monster can now only interact with objects that are in the same room as the monster. (Except the practice room, because it's a special safe map)
2. Temperature fluctuations should be easier to spot now.
3. Hive's "many" interactions ability within hunt alarm proximity will now try to interact with at least 4 items.
4. Quantum entanglement delay to appear decreased from 120 seconds to 10 seconds. So, now you can be sure that monster was there recently, not 2 minutes ago.
5. Buffed Oxygenic "Silent Steps" corruption ability from muffling monster steps by 30% to 70%
6. Teleportation corruption ability should now correctly reset monster state if he's chasing corrupted player.
7. Valves "no-smoke" mode threshold increased x2.0, fixed some places where rotation speed was old and slow.
8. "Generators are broken" sound now will not play when repaired now.
9. Fixed other minor bugs.
If you have any suggestions or feedback, please feel free to post it to the community hub!
Difficulty Tuning Continued
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