This update includes a major change to the game based on post-launch feedback: A reduction in the level unlocked level required to merge your runes to the next tier. You'll now be able to merge two uncommon (green) runes to rare (blue) ones once you've unlocked level 3 (previously this was set to level 6). Rare runes can now be merged to epic (purple) upon unlocking level 6, and epic to legendary (orange) upon unlocking level 9.
1.1.6
Major Changes:
- Updated Rare Runes to unlock at Level 3
- Updated Epic Runes to unlock at Level 6
- Updated Legendary Runes to unlock at Level 9
- New Demo based on 1.1.6 now available on store page
General and technical updates:
- Added auto-saving in case the game crashes
- Fixed graphical issue affecting Brain enemies
- Fixed Rune and Treasure Orc death animations lingering beyond intended
- Updated Gold Rush Achievement description to more clearly state requirements
- Updated tutorial tilemap to fix enemies from getting stuck in trees
- Fixed shooting and entering build mode causing turrets to use ammo, but not fire
- Fixed game freezing for some users due to exception in SplineContainer.Finalize
- Fixed miscellaneous null reference exception in ConditionVisuals.UpdateAtlasUVs
- Fixed miscellaneous null reference exception in SpawnerWaves.SpawnAsync
- Updated Graphics Settings to disable stripping for Instancing Variants and BatchRenderGroup Variants
- Updated Graphics API for Windows to use Direct3D11 instead of Automatic (Direct3D12)
Continued known issue:
- Selection scrolls up indefinitely causing game to endlessly cycle through the turrets
Suggestion: Please ensure non-standard peripherals are not plugged in, this includes guitars, driving wheels and other unconventional input devices.
Thanks for your continued feedback on Discord and in the Steam Forums!
- The Siegecaster Team
Changed files in this update