This update finally brings the fare well to the physcannon content. Moving forward with the anh sdk as intended ive finally gotten around to erasing the physcannon leaving only the model to be swapped out at least on a view model source code stand point. everything still works as it was being nerfed into humanoid form but the sprites particles and lighting effects have been hacked out besides the blink from the hit and throw as i like that effect for anh.
i coded in another player model which isnt fully enabled in the steam pipe release yet.
i finally went into the sdks particle system editor and fixed a few particles for now most notably the pretty falling leaves particles.
some weapon work here n there most notably the galils view model fov and position. the galil was oddly cantered away from the player making the position look obviously odd i tightened the zoom on its iron sighting and position is way better now. the galil is hawt now.
a little more keypad system work including a functional packard bell desktop with vmt keypad code screens for my single player stuff.
probably a few nik nak tik tak toes here n there

Changed files in this update