π UNLOCK CONDITION CHANGES
Everything below that's become
harder to unlock is stuff new players often struggle with and genuinely shouldn't have access to until later:
- (turret) Diesel: overheat 300 β 500 times. This turret becomes a lot easier to use after you have more perks.
- (perk) Magnet: now only triggers at Depth 1+. It has VERY niche use but I still want it to unlock early on since it works so well with the Maw turret.
- (perk) Hourglass: now only triggers at Depth 3+. New players will use it without knowing how to properly utilize this (+50% Damage with -50% Firerate is -25% DPS, after all).
These are all
easier to unlock now:
- (turret) Buckler: no triggers at Depth 3+ β 1+.
- (turret) Boomerang: no triggers at Depth 3+ β 1+.
- (perk) Backpack: buy 500 β 100 items from the shop.
- (perk) Amber: gain 50000 β 30000 biomass.
- (perk) Cosmo: land 50000 β 30000 Critical Hits.
- (perk) Subwoofer: eliminate 2000 β 1000 Oversized microbes.
- (perk) Nitro: take 150 β 100 hits from microbes.
- (perk) Mushroom: take 500 β 300 hits or overheat 500 β 100 times.
- (perk) Microwave: eliminate any one microbe species 5000 β 3000 times.
- (perk) Microscope: triggers at Depth 5 β 3+.
π¨ FIXES
- (turret) Fortress: Burst Fire was causing weapons to only fire through 1 of its 3 barrels.
Changed files in this update