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Update notes via Steam Community

πŸ”’ UNLOCK CONDITION CHANGES

Everything below that's become harder to unlock is stuff new players often struggle with and genuinely shouldn't have access to until later:
  • (turret) Diesel: overheat 300 β†’ 500 times. This turret becomes a lot easier to use after you have more perks.
  • (perk) Magnet: now only triggers at Depth 1+. It has VERY niche use but I still want it to unlock early on since it works so well with the Maw turret.
  • (perk) Hourglass: now only triggers at Depth 3+. New players will use it without knowing how to properly utilize this (+50% Damage with -50% Firerate is -25% DPS, after all).
These are all easier to unlock now:
  • (turret) Buckler: no triggers at Depth 3+ β†’ 1+.
  • (turret) Boomerang: no triggers at Depth 3+ β†’ 1+.
  • (perk) Backpack: buy 500 β†’ 100 items from the shop.
  • (perk) Amber: gain 50000 β†’ 30000 biomass.
  • (perk) Cosmo: land 50000 β†’ 30000 Critical Hits.
  • (perk) Subwoofer: eliminate 2000 β†’ 1000 Oversized microbes.
  • (perk) Nitro: take 150 β†’ 100 hits from microbes.
  • (perk) Mushroom: take 500 β†’ 300 hits or overheat 500 β†’ 100 times.
  • (perk) Microwave: eliminate any one microbe species 5000 β†’ 3000 times.
  • (perk) Microscope: triggers at Depth 5 β†’ 3+.


πŸ”¨ FIXES

  • (turret) Fortress: Burst Fire was causing weapons to only fire through 1 of its 3 barrels.
Windows English Depot 2891311
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