
Hello everybody!
First of all, I want to give a huge thanks to all of you for playing our game, and supporting us. It's been overwhelming seeing so many of you having fun and sharing doubts and knowledge about the game. We also received over 500 tickets and we are checking every single one of them, It's gonna take some time but we are going to make sure that they are all processed.
We have already collected the most common ones, and we are working towards applying them, starting with this first patch.
Tinkerlands v0.1.1.0
Locked mouse to the game's framerate
This sounds like a bad change, but we suspect this might be the cause for the silent crashes some people are experiencing. We'll investigate further from here and will find an alternative way to detach the cursor from the game's framerate, but It's better to do something about it while we investigate the issue. If you get a silent crash after updating, please let us know!Fixed an issue that would duplicate the Enemy Director, making it spawn more enemies each time
This was an oversight on our end, every time you travel to a different island, the enemy director had a chance to duplicate itself. This meant that enemy spawn rates were increasing every time you travelled.Tuned down aggro from enemies in Jungle and Pumpking islands
Some monsters aggro range was excessive, making it look like they are spawning non-stop (which was also related to the bug above this) but It was a matter of enemies following the player forever and from very afar.Increased Stack Sizes
We've heard your feedback. Most of the misc and building items stack sizes have been increased to 99 and 999. We also have plans to add bigger containers in the near future.Fullscreen mode is now borderless
This was an issue specially for players that have different text input methods, where they would get thrown out of the game while typing. This change should avoid this issue entirely.Balance changes
It's still early to make big balance changes, but we've been hearing (and enjoying) your suffering. But in order to make some things less painful, we've added new recipes for better HP/MP potions, aswell as reduced the time it takes for fishes to escape. Also, enemies won't be doing more critical damage to players.Full list of changes
- Locked mouse to the game's framerate.- Fixed an issue that would duplicate the Enemy Director, making it spawn more enemies each time.
- Tuned down aggro from enemies in Jungle and Pumpking islands.
- Increased stack sizes.
- Fullscreen mode changed to borderless fullscreen.
- Enemies should no longer do crit damage.
- Fishes now escape a bit more slowly.
- Fixed an issue that could corrupt worlds if auto-save triggered mid travelling.
- Fixed Jungle ruins block having their mining power too high.
- Added new recipes for HP and MP potion upgrades that don't require fishing.
- Made HP and MP potion upgrades available one tier before.

Changed files in this update